Hungers
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #25 of 60 Animals, Creatures, Mounts & Horses mods in this game by downloads
📋 About This Mod
All travelers in Cyrodiil now fear the night in the wilds. Lurking in the darkness are the nocturnal predators: the dreaded Hungers. Escaping from Sheogaroth’s realm through the Gateway, they now roam the Cyrodiilic countryside looking for victims to feast upon. First paralyzing their prey, they greedily devour all of their victims’ lifeforce. Only the strongest and bravest dare to venture from the safety of the cities at night. This is a recreation of my Hungers mod for Morrowind and makes the Hungers in the game a creature to be feared. This mod is for those wishing for a more of a challenge as it will increase the difficulty of the game. Hungers! does the following things: Changes the manner in which Hungers conduct their attack, making it more like their name implies. Hungers now have two new spells: Hunger’s Hold and Hunger’s Blood Feast. The first paralyzes and silences the Player for 30 seconds while cloaking the Hunger in a chameleon spell. This is power spell, so each Hunger will only cast it once against the Player. The second spell absorbs the Player’s health, fatigue, magicka strength, willpower, endurance, and ability making it so that the Hungers will be able to regain their health, fatigue and magicka at the expense of the Player. Hunger’s Blood Feast is a touch spell, so using ranged weapons and spells against Hungers is advised. Use of magicka resistance and/or dispel potions and/or spells will help reduce the damage done by this spell. Returns to the Oblivion Hungers the same abilities they had in Morrowind: they are immune to fire, frost, shock, poison and normal weapons. They, however, have a 33% weakness to magic, making absorb, drain and damage spells the mage’s weapon of choice against them. Changes Hungers so they are now very fast and sneaky. Changes to the Hungers’ attributes are as follows: Speed increased to 75 Stealth increased to 80 Adds Hungers to the Daedric faction: Adds Hungers to the following leveled lists: All LL1ConjurerDaedra lists All LL1DaedraBeast lists All LL1Road lists All LL1Wilderness lists None of the SI leveled lists have been altered Hungers appear in the wilds of Tamriel only at night: between 8pm to 5am. They appear at all times in the Shivering Isles, near the Oblivion Gates and in the Oblivion realm. They also appear at all times in interior cells. Low level players are advised to avoid venturing outside the cities and villages at night. Run, do not fight a Hunger, unless you have companions or are a high level player. When the sun sets head to the nearest Inn if you are away from a nearby village or city, or find an Imperial Legion patrol and stick close by. *Finally, Hungers will transform into a stronger form if they are able to absorb health beyond their base value. Example, if a Starved Hunger (base health of 40) is able to absorb health while at full health, it will die and be reborn as a Hunger (base health of 100). The newly transformed
Hungers adds nocturnal predators called Hungers to Cyrodiil's wilderness, escaped from Sheogorath's realm. This creature mod for Oblivion introduces new enemies that make nighttime travel dangerous. With 76 endorsements and 3,430 downloads, it's a niche addition for players seeking more challenge and lore-friendly creatures.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Lore-friendly creature mod that fits Oblivion's Shivering Isles theme
- Adds a new threat to nighttime exploration, making the world feel more alive
- Decent download count (3,430) for a niche mod from 2010
⚠️ Cons
- Last updated in 2010, so may have compatibility issues with modern setups
- Only 76 endorsements, so it's a niche mod with a small following
For Oblivion players who want to add more danger and lore-friendly creatures to their game, especially those who enjoy exploring at night. If you're looking for a mod that adds new enemies with unique mechanics, this might be too simple. Skip if you prefer mods with extensive documentation and active updates.
💡 Beginner Tips
- Since this mod is from 2010, make sure to use a mod manager like OBMM or Wrye Bash to avoid conflicts with other creature mods.
- Consider using the Oblivion Script Extender (OBSE) if you have other mods that require it, though this mod may not need it.
- Test the mod by fast-traveling to a wilderness area at night to see if Hungers spawn as expected.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Tarnsman
- Version
- 1.1
- Downloads
- 3,430
- Endorsements
- 76
- Category
- Animals, Creatures, Mounts & Horses
- Created
- 7/29/2007
- Updated
- 4/24/2010
🔧 How to Install Oblivion Mods
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