Home Sweet Home - Cheydinhal Hideout

⭐ — (34 endorsements) 📥 768 downloads 📌 v1.11 📅 12/11/2023
⚪ Last updated 2023

By Tinozaur · Player homes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 12/23/2023 📅 Created: 12/11/2023
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #98 of 172 Player homes mods in this game by downloads

📋 About This Mod

Tiny starter hideout near Cheydinhal with basic amenities for our Hero - they had to live somewhere before being imprisoned!Now Better Cities compatible!

MOD DESCRIPTION:

"Home, Sweet Home!" is a tiny mod which adds a simple player house in Cheydinhal. It's main purpose is to create a bit of a backstory for our character. As much as our Hero spawning from thin air is technically correct, I do like to put the RP in the RPG, so I wanted a bit more "substance" to my Hero's backstory.

I was a little unsatisfied with available housing options, both vanilla and mod, since they didn't fit my idea of tiny, cheap and lived-in. Our Hero wasn't always (maybe!) a Hero, so their beginnings are a bit less glamorous. So, fueled by ADHD and too many Uni projects waiting to be finished, I decided to learn how to mod.

Thus we arrive to...

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DISCLAIMER:

I never modded anything in my live, ever. I started this less than 30 hours ago as of now, I speedran tutorial for Construction Kit, then went ham and finished like 30 minutes ago. It's a simple mod, and I tested it and it works in my game, so I think it should be fine, but if anyone has any issues, I'm all ears. I do have ideas for more tiny houses, so I hope to learn more.

Now that we're done...

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HOUSE DESCRIPTION:

As mentioned before, this is a tiny starter house. It was designed to be a a bit on the rough side - the interior was an underground storage room/prison cell/dungeon, which was later repurposed to be as homely as possible - that means tapestries, warm-toned candles, some gentle clutter and rugs, rugs, rugs!.

This player home is a single room equipped with:

- 2 chests and 2 crates (I'm 99% sure it's safe storage, but still, first time modder)

- some simple decorative clutter but also some food and basic weapons (steel sword, bow, dagger)

- mortar and pestle

- main entrance from outside of Cheydinhal, near the city walls (look for map marker named "Hideout")

- second entrance via a tunnel leading to Cheydinhal interior

The house was created just with Oblivion.esm and non-DLC content, so it shouldn't have any requirements beside the base game itself, but just to be safe, I'd say the basics: OBSE and it's requirments. Feel free too correct me if I'm wrong.

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INSTALLATION:

Just drop the .esp file into you \Oblivion\Data folder, then turn it on in your mod manager. You can run LOOT/BOSS, but it's 99% not gonna do anything. To be safe, drop it at the bottom and don't include it in the bashed patch. I did that and everything seems to be running fine for me.

To remove the mod, first turn it off in

📊 Mod Details

Game
Oblivion Mods
Author
Tinozaur
Version
1.11
Downloads
768
Endorsements
34
Category
Player homes
Created
12/11/2023
Updated
12/23/2023

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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