Home Sweet Home - Cheydinhal Hideout
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #98 of 172 Player homes mods in this game by downloads
📋 About This Mod
Tiny starter hideout near Cheydinhal with basic amenities for our Hero - they had to live somewhere before being imprisoned!Now Better Cities compatible!
MOD DESCRIPTION:
"Home, Sweet Home!" is a tiny mod which adds a simple player house in Cheydinhal. It's main purpose is to create a bit of a backstory for our character. As much as our Hero spawning from thin air is technically correct, I do like to put the RP in the RPG, so I wanted a bit more "substance" to my Hero's backstory.
I was a little unsatisfied with available housing options, both vanilla and mod, since they didn't fit my idea of tiny, cheap and lived-in. Our Hero wasn't always (maybe!) a Hero, so their beginnings are a bit less glamorous. So, fueled by ADHD and too many Uni projects waiting to be finished, I decided to learn how to mod.
Thus we arrive to...
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DISCLAIMER:
I never modded anything in my live, ever. I started this less than 30 hours ago as of now, I speedran tutorial for Construction Kit, then went ham and finished like 30 minutes ago. It's a simple mod, and I tested it and it works in my game, so I think it should be fine, but if anyone has any issues, I'm all ears. I do have ideas for more tiny houses, so I hope to learn more.
Now that we're done...
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HOUSE DESCRIPTION:
As mentioned before, this is a tiny starter house. It was designed to be a a bit on the rough side - the interior was an underground storage room/prison cell/dungeon, which was later repurposed to be as homely as possible - that means tapestries, warm-toned candles, some gentle clutter and rugs, rugs, rugs!.
This player home is a single room equipped with:
- 2 chests and 2 crates (I'm 99% sure it's safe storage, but still, first time modder)
- some simple decorative clutter but also some food and basic weapons (steel sword, bow, dagger)
- mortar and pestle
- main entrance from outside of Cheydinhal, near the city walls (look for map marker named "Hideout")
- second entrance via a tunnel leading to Cheydinhal interior
The house was created just with Oblivion.esm and non-DLC content, so it shouldn't have any requirements beside the base game itself, but just to be safe, I'd say the basics: OBSE and it's requirments. Feel free too correct me if I'm wrong.
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INSTALLATION:
Just drop the .esp file into you \Oblivion\Data folder, then turn it on in your mod manager. You can run LOOT/BOSS, but it's 99% not gonna do anything. To be safe, drop it at the bottom and don't include it in the bashed patch. I did that and everything seems to be running fine for me.
To remove the mod, first turn it off in
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Tinozaur
- Version
- 1.11
- Downloads
- 768
- Endorsements
- 34
- Category
- Player homes
- Created
- 12/11/2023
- Updated
- 12/23/2023
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