Francescos Creatures and Items - V5

⭐ ⭐⭐ (3,889 endorsements) 📥 173,019 downloads 📌 v5.0B2 📅 8/30/2011
⚪ Last updated 2012

By Francesco and SomeWelshGuy · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 1/29/2012 📅 Created: 8/30/2011
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 308 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

== Introduction == A long time coming: the new, updated version of Francesco\'s Creatures and Items Mod. This is very much a beta, however I\'ve played it for many hours and it seems completely stable. NOTE: If at the end of the BAIN installer, the \"Finish\" button is greyed out and the checkboxes are not visible, you need to expand the installer window (make it bigger) for the checkboxes to show (thanks CorePC). == Installation and Requirements == Completely compatible with FCOM, in fact there\'s an FCOM install option right from within the BAIN installer. Same with MMM. Requires OBSE! You MUST uninstall the old version of frans before installing this new one. EXE installer has been dropped in favour of a BAIN installer. Don\'t try to OMOD this, or BadThings will happen. == Changelog == (Beta 1)

  • []EXE installer removed, BAIN wizard added. []Easy install route for FCOM and MMM users. []MOBS stats updated to 2. 0. []Ingame menu removed, INI file added. []Outdated options removed, newer alternatives are suggested in the wizard. []Files cleaned.
== Description == Tired that nearly all creatures level up with you? Bored that at level 25 every bandit in the world are god-like enemies with daedric equipment? Then this mod is for you. We think that the game has to be challenging, but that not every fight has to be an epic one. This mod aims to create a more realistic and enjoyable Oblivion experience. It won\'t make the game easier (although maybe a bit harder depending on what options you choose), just more credible and fun to play. This mod changes nearly all the creature lists to make them more static. Even though you will still find very strong stuff at higher levels, you will often (for example) find normal skeletons and zombies in dungeons, wolves and imps in the wilderness and so on. Not every bandit will level up with you, some of them will be static. Most leveled item lists have also been changed, in vanilla Oblivion at level 20 you used to find only high level armors and weapons and low-mid stuff nearly disappeared from the game. Now it will be much harder to find higher level equipment, and low-mid level ones will still be common later in the game. One of the strengths of this mod is its modular nature, every part of the mod is optional and you are able to customize it completely to your taste during the installation. The optional parts cover many things like guards (all guards used to keep leveling up with you, so no matter how strong you were they were always a bit stronger than you. Using this part of the mod, while some guards still level up with you, many of them will stop at about levels 15-25. Stronger guards will usually defend more important places/people, for example), vendors (you used to find chainmail/dwarven/mithril/orcish armors and weapons on creatures and NPC loot before seeing their appearance in shops, this made armor/weapons

🤖 AI-enhanced — based on mod data

Francescos Creatures and Items - V5 overhauls Oblivion's level scaling so creatures and enemies no longer level up with the player, preventing bandits from wielding Daedric gear at high levels. It aims to keep the game challenging while making the world feel more static and believable. A classic mod with 3,889 endorsements, last updated in 2012.

✨ Key Features

Removes level scaling for creatures and enemies, so they no longer level up with the player.
Prevents high-level bandits from spawning with Daedric equipment.
Adjusts the game's difficulty curve to be challenging without relying on scaled enemies.

📊 Pros & Cons

✅ Pros

  • Community favorite with 3,889 endorsements and 173k downloads — clearly a well-loved overhaul.
  • Fixes a common complaint about Oblivion's leveling system: bandits in god-like gear at high levels.
  • Makes the world feel more static and believable, rewarding exploration and preparation.

⚠️ Cons

  • Last updated in 2012 — may have compatibility issues with modern mod setups or the Steam version.
  • Overhauling level scaling can break quests or encounters designed around the vanilla system.
🎯 Is This For You?
For Oblivion players who are tired of the rubber-band leveling and want a more grounded, challenging world. Perfect for veterans who know the game's systems and want a fresh experience. Skip if you prefer the vanilla scaling or want a more modern, actively maintained overhaul.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod changes level scaling, consider starting a new playthrough to avoid mid-game balance weirdness.
  • Check the mod's comments section on Nexus for user-reported compatibility patches with other overhauls.
  • If you use a mod manager, install manually by dropping the files into your Data folder to ensure proper overwrite order.

📊 Mod Details

Game
Oblivion Mods
Author
Francesco and SomeWelshGuy
Version
5.0B2
Downloads
173,019
Endorsements
3,889
Category
Gameplay Effects and Changes
Created
8/30/2011
Updated
1/29/2012

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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