Forgotten Halls Lair Home
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #17 of 295 Player homes mods in this game by downloads
📋 About This Mod
A two cell player abode, the first useful as a lair if you're running Mysterious Bear's Epic Necromancy mod and the second a player home with plenty of room for displaying and storing your loot.
First off this is my first attempt at a mod that doesn't involve simple tweaks or item creation for my personal use, so if anyone finds things like my use of lighting in the player living area annoying --which will probably be the case for some due to how bright I made it, cut me a little slack please. Secondly some of you might notice the first area looks kind of like Ft. Linchal's Temple of War cell. That's because I duplicated the cell and did some edits to make it into a usable cell for my necromancer lair because when I first decided to make this mod it was originally going to be just for me and I didn't feel like trying to make a cell completely from scratch --which I ended up doing anyway with the living area.
Alright, with that out of the way, the basics of this mod: I made this mod because some time ago I downloaded the Epic Necromancy mod by Mysterious Bear and attempted to make a lair for myself in one of the vanilla ruins. After building my lair and making a little flesh pod to store the flesh and bones necessary for my new profession, I went out adventuring. When I came back some time after the 3 day respawn timer for the dungeon I found to my horror that the reset of the dungeon had cleared out my lair, everything but the altar itself and my couple of skeleton guardians. Mysterious Bear suggested I make the cell player owned to stop that after I reported this occurrence, which I didn't at the time have any idea how to do, so I haven't used the mod much since then. On my most recent return to Oblivion, I decided I wanted to play with the necromancy mod again and figured maybe it was about time I figure out how to use the CS to make me a lair; and here's the result.
It adds a two cell player lair/home underground near Chorrol. Each cell has its own above ground entrance as well as being connected to one another through a door in each cell. There are no map markers, but they're both pretty easy to find with the screen shots that are both uploaded here and packaged in the 7z file with the esp. The first area is designed to be used as a lair if you're using Epic Bear's necromancy mod and can be ignored completely if you're not. It has an empty room in the main area for placing things like spawning pods and coffins, and on the second floor it has an area that was supposed to be a barracks type area for the necros that wander into your lair. Through play testing it seems they unfortunately don't have an a.i. package that allows them to use it, but hey, that's what rp is for, right. We can just pretend they use it when we're not home. Also it seems that if you wait too many days between visits to the lair and get too many angry mage guild paladins storming it at one time, you might have some issues with frame rate; if you just sit by the ladder for a few and let the necros and paladins duke it out, it'll be fine. Guess I should have picked
📊 Mod Details
- Game
- Oblivion Mods
- Author
- knsh14
- Version
- N/A
- Downloads
- 183
- Endorsements
- 16
- Category
- Player homes
- Created
- 2/19/2016
- Updated
- 2/19/2016
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