For OCOv2 - Reposition Teeth For All Races
⚪ Last updated 2022⚠️ Install Order · 4 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #216 of 485 Models And Textures mods in this game by downloads
📋 About This Mod
This mod originally for to repositioned the teeth (& tongue) meshes for the Khajiits & Orcs head meshes from OCOv2 & Seamless - OCOv2 to reduce the teeth clipping into the lips, tongue, etc.. Now renamed for all races!
Old info before the 1. 1 update:
From the post section of my similar mod of repositioning the upper teeth for Argonians, other users brought up of Orcs & Khajiits teeth & their clipping, at the time I was focus on Argonian stuff, mostly to finish the final edited touches on a Female Argonian body texture. For I done with that I still had this on my mind, so I went & do it.
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The meshes:
I did not create any new ones, just resized & repositioned meshes that are some from OCOv2 by nuska, that are based on Bethesda meshes; & some are Bethesda's own vanilla nifs that I exacted from the bsa "Oblivion - Meshes". (v1. 2) Also some from junkacc11.
1. This intend for the head meshes from Oblivion Character Overhaul version 2 & Seamless - OCOv2.
2. While I tried my best to get rid the clipping of the teeth into the mouth, tongue, etc., this still an a attempt of getting rid of it. For due NPC mouth shapes aren't all the same & however you shape your own character's mouth in the character creation screen you may still experience it, but most should be reduced.
3. Speaking of mouth shapes, for your character, just in case your character's face becomes a clipping mess or some kind of mess with this mod, you may have to open the console & use the showracemenu command & refix it.
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Installing:
First of all you must have like OCOv2 & Seamless - OCOv2 already installed. For some of the files within this mod will overwrite some specific teeth, tongue & one mouth nif meshes from those mods; so yes, install them first then this afterwards.
Included some additional subfolders for other mods that goes along with OCOv2. Seamless - Khats & Args. First download the core folder then the addon that you also using.
Incapability:
I don't recommend using this with other mod head meshes (e.g. Myst's Enhanced Genetics Overhaul, the Argonian head from OCOv2 Enhanced Beast Races patch (for it uses Myst's Argonian head mesh from the mentioned mod)) )or even the vanilla ones. You can mess around & see, but if you see bad clipping don't cry to me that's on you, you t
This mod repositions teeth meshes for Argonians, Khajiits, Orcs, Humans, and Elves in OCOv2 and Seamless - OCOv2 head meshes to reduce clipping. A niche cosmetic fix with 381 endorsements and 73,232 downloads, last updated in 2022.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 381 endorsements and 73k downloads
- Directly fixes a common visual annoyance (teeth clipping)
- Works across all races, so it's a one-stop fix
⚠️ Cons
- Last updated in 2022 — may not be compatible with newer OCOv2 versions
- Requires OCOv2 or Seamless - OCOv2 as a base, so it's not standalone
- Only cosmetic — no gameplay impact
For Oblivion players using OCOv2 who notice teeth clipping and want a quick visual fix. Skip if you don't use OCOv2 or don't care about minor cosmetic glitches.
💡 Beginner Tips
- Make sure you have OCOv2 or Seamless - OCOv2 installed first, as this mod only works with those head meshes.
- Use a mod manager like Wrye Bash or OBMM to install and manage the file overwrites.
- If you see clipping after install, check your load order to ensure this mod loads after the base OCOv2 files.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Ken Cobalt
- Version
- 1.3
- Downloads
- 73,232
- Endorsements
- 381
- Category
- Models And Textures
- Created
- 12/23/2021
- Updated
- 7/16/2022
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