Fighters Guild Reward Swords Stronger
⚪ Last updated 2012⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #81 of 177 Weapons mods in this game by downloads
📋 About This Mod
Mod: Fighters Guild Reward Swords Stronger 1_0_0 Game: TES IV: Oblivion Author: David Brasher Date: 10/19/11 ********************************************************************* CONTENTS ****************************************************************** 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits ****************************************************************** 1. INFORMATION ON THE MOD ****************************************************************** The Fighters Guild reward swords Sinweaver and Rugdumph\'s Sword have better stats to make them more usable, rather than just have them be things to pawn or display in the trophy room. Sinweaver has a weight of just 40 instead of 55. Rugdumph\'s Sword has attack power of 24 instead of 14. These changes should not throw off game balance too badly. they should just make it so that the weapons you get while playing the Fighters Guild quests are things that you will actually want to use rather than just carrying home to immediately sell or put in your pile of weapons you never use. This mod was made in response to a mod request by MidbossVyers. ****************************************************************** 2. Installation ****************************************************************** Extract (decompress) the .esp to your Oblivion directory. The default is: C:\\Program Files\\Bethesda Softworks\\Oblivion\\Data\\ If asked if it is okay to merge folders, say yes. Mark the box next to the \"Fighters Guild Reward Swords Stronger\" plugin. Alternately, extract someplace else. Then move the .esp to Oblivion\\Data. If asked if it is okay to merge folders, say yes. Mark the box next to the plugin. ****************************************************************** 3. Version History ****************************************************************** V 1. 0 10/19/11 Initial release. ****************************************************************** 4. Conflicts, Known Issues, and Troubleshooting ****************************************************************** No known issues at this time. If you locate a bug, contact David Brasher on TES Nexus so that the situation can be examined and hopefully be fixed. ****************************************************************** 5. Copy Status and Credits ********************************************************************* Credits: MidbossVyers for mod concept. Bethesda for making Oblivion in an open format anyone can mod. Copy Status: Public domain
📊 Mod Details
- Game
- Oblivion Mods
- Author
- David Brasher
- Version
- 1.0.0
- Downloads
- 809
- Endorsements
- 51
- Category
- Weapons
- Created
- 10/19/2011
- Updated
- 6/30/2012
🔧 How to Install Oblivion Mods
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