Fearsome Magicka
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #139 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
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2015. 02. 14 - Uploaded a new screeneffect.fx. Use this file to replace original screeneffects.fx(from OBGE) if you experience camera rotation on hit, compatible with OBGE v. 2/v. 3
Just put it to Data/Shaders to replace original screeneffects.fx.
--------------------------->>> Get the o. 20(RC) HotFix Now!!! <<<------------------------------
0. 20(RC)HotFix, 2011/11/27: Fixes a bug that was preventing Fearahrn(Wawnet Inn, Weye) from selling scrolls;
0. 20(RC), 2011/11/11 Changelog:
- added support for companions: you can now let your companions learn new spells from the scrolls;
- added support for companions: you can now choose and modify one of five tactics for your companion(s):Crowd Control, Custom, DPS, Support, UseAllSpells;
- FM spell status spell no longer is selected after loading a game;
- added a unique vendor that sells FM scrolls in Cyrodill;
- FM scrolls can now be looted from your enemies corpses;
- added more FMini options;
- FMini file has now been moved to the Data\ini directory;
- added support for HUD Status Bars;
If you are upgrading from previous version of FM before you start using the new version you'll need to:
1. Save and exit Oblivion;
2. In Wrye Bash or Obmm disable Fearsome Magicka;
3. Load previously saved game. Save a game and exit Oblivion;
4. Install the new version and enable Fearsome Magicka in Wrye Bash or Obmm. You can also use BOSS to rearrange your load order.
5. Start using the new version!
0. 15d, 2011/09/17 - fixed a bug that was causing problems with casting some spells(e.g. Magic Missiles or Acid Arrow) while the Time Stop spell was in effect, few minor tweaks;
OPTIONAL LANGUAGE VERSIONS, 2011/06/15 - A japanese language version is now available. All language version are available via the Mirror section on Fearsome Magicka's TesNexus page.
Refstuff plugin is now available to download from this page, in the Files section. The file has been uploaded since it is unavailable from the previous location. Created by Zen Thought.
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A word of advice
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Take note that every spell can be resisted(most with magic resistance, some with fire or frost resistance). That knowledge can sometimes save your life(your PC's life that is ;) )
If you find enemy spellcasters too powerful, it might be a good moment to look for a companion or two. If your companion is a mage, he/she can also make use of new spells. Th
Fearsome Magicka is a gameplay overhaul for Skyrim that adds new spells and makes mages more powerful, but also empowers enemies. With 548 endorsements and 35,581 downloads, it's a well-received mod from 2015, though it may be outdated.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent community support with 548 endorsements and over 35k downloads
- Adds new spells to expand your magical arsenal
- Balances power by making enemies stronger too, keeping the game challenging
⚠️ Cons
- Last updated in 2015, so it may not be compatible with the latest Skyrim version or DLC
For Skyrim mage players who want more spell variety and a tougher challenge. If you're a completionist looking for new toys, this might be up your alley. Skip if you prefer a more balanced or lore-friendly magic overhaul.
💡 Beginner Tips
- Since the mod is from 2015, check if you're using Skyrim Legendary Edition or Special Edition, as it may need compatibility patches.
- Use a mod manager like Vortex or Mod Organizer 2 to easily install and uninstall if issues arise.
- Test the mod on a new save or after clearing your save to avoid conflicts with existing spells.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- brucevayne
- Version
- 0.2RC
- Downloads
- 35,581
- Endorsements
- 548
- Category
- Gameplay Effects and Changes
- Created
- 4/7/2010
- Updated
- 2/14/2015
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