Fast Travel Costs
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #235 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Fast Travel Costs
Requirements:
Oblivion Script Extender
Introduction
This mod adds a customisable cost to using fast travel, dependent on the time your journey took. The in-game justification for this is that your character will need to pay for stable fees, carriage costs, inn stays, meals, and other supplies for their journey. In reality, it adds a lore friendly ‘tax’ on using the convenience of fast travel, and attempts to dissuade frequent use.
This can be used as an alternative to fast travel mods like my Teleportation Services, or alongside them to allow balanced travel to out-of-the way places like the DLC houses. This also works in any world space, including the Shivering Isles.
Description
Any journey less than 1 hour will be free. For example, travelling about the Imperial Isle or to a city’s castle or stable will not cost you anything. For any journey of 1 hour or more you will be charged by the hour.
Whenever you travel, a message in the top corner will display showing how long your journey was and and how much gold it cost. Having no gold in your inventory will disable fast travel.
In vanilla, riding a horse when fast travelling will approximately halve the time it takes you to travel. Therefore, investing in a horse is a good way to reduce your travel costs in the long run, since they’re based solely on travel time. However, you must actually be riding the horse to receive this bonus. Of course, you can also ride between cities without fast travelling fairly quickly if you want to avoid the costs altogether.
I’ve also added two new loading screens to explain the cost justification in a vanilla friendly way.
Customisation
By default, every hour of travel will cost 15 gold. This can be customised by using the console to set the following global variable to whatever value you want.
set afFastTravelCostMult to <value>
As a note, travelling from one extreme of Cyrodiil to the other takes around 10 or so hours. The travel time is also capped at 15 hours if you somehow manage to make a journey that long.
I recommend using TES4Edit to directly modify the global in the esp once you’ve found a value you like. Decimal values are allowed, but any non-integer costs with be truncated after calculation, i.e. a cost of 12. 5 per hour totals 25 gold for two hours and 37 gold for three hours.
A vanilla limitation is that all fast travel times over 1 hour are in 1 hour increments
Fast Travel Costs adds a customizable gold cost to vanilla fast travel in Skyrim, simulating expenses for carriages and inns. With 172 endorsements and 18,413 downloads, it's a lightweight gameplay tweak for players seeking more immersive economy. Last updated in 2021, it remains a simple, popular choice for those who want fast travel to feel less free.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 172 endorsements and over 18k downloads.
- Simple concept that adds meaningful economic depth to fast travel.
- Customizable cost means you can tune it to your preferred difficulty.
⚠️ Cons
- Last updated in 2021 — may be incompatible with the latest Skyrim version or require patches.
- No detailed documentation provided, so you'll need to figure out the customization options yourself.
- Only affects fast travel cost — if you're looking for broader economy overhauls, this is too narrow.
For Skyrim players who want a lightweight economy tweak without overhauling the whole game. If you're a roleplayer who wants fast travel to feel more grounded, this is for you. Skip if you prefer fast travel to remain free or want a comprehensive economy mod.
💡 Beginner Tips
- Make sure to check the mod's settings in-game or via a config file to adjust the cost to your liking.
- Since it's a gameplay mod, load it after other mods that affect fast travel or economy to avoid conflicts.
- If you use a mod manager, install it manually or via your manager and ensure it's active in your load order.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- PushTheWinButton
- Version
- 1.2.0
- Downloads
- 18,413
- Endorsements
- 172
- Category
- Gameplay Effects and Changes
- Created
- 6/21/2020
- Updated
- 5/28/2021
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