Experimental Magic
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 16 Magic - Gameplay mods in this game by downloads
📋 About This Mod
== Beta Version == The Experimental Magic mod aims to provide an alternative magic system with: -- simulated spell effects -- in-game control of custom spell settings -- new pseudo magic school -- new faction with associated quests.
== Beta Version == The Experimental Magic mod aims to provide an alternative magic system with: -- simulated spell effects -- in-game control of custom spell settings -- new pseudo magic school -- new faction with associated quests. This release is a working prototype of the basic system, and so lacks a number of key features that are still being developed. This build is being distributed for testing and feedback purposes only at this stage. Please see the Readme file for more details, as well as instructions for installation and use. Note: the mod requires the bundled MathFunctions.esm to function correctly. Discussion thread: http://www.elderscrolls.com/forums/ index.php?showtopic=481806 ------- by Hecks
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Hecks
- Version
- 0.5Beta
- Downloads
- 864
- Endorsements
- 18
- Category
- Magic - Gameplay
- Created
- 6/19/2006
- Updated
- 1/7/2008
🔧 How to Install Oblivion Mods
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