Enchantment Cost Multiplier

⭐ ⭐ (390 endorsements) 📥 17,166 downloads 📌 v1.1 📅 10/10/2020
⚪ Last updated 2021

By Ersh · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/9/2021 📅 Created: 10/10/2020
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #251 of 308 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

DESCRIPTION:

This OBSE plugin lets you apply a multiplier to all enchantment costs, increasing (or decreasing) the amount of uses. It does not change any values on items, but instead it hooks into the game code right after the enchantment cost has been calculated by original game code and applies a multiplier.

By default the cost multiplier is set to 0. 5, which means the available uses are doubled. This and a few additional settings can be changed in the .ini file.

  • []    Automatic compatibility with any weapon or staff in the game, custom or predefined enchantments

    []    Gold values of the items are untouched

    []    Custom enchantment balance is untouched

    []    Additional features allow the user to define a maximum and minimum cost per use

  • Can be added or removed at any time, no changes are done to any of the items

    DETAILS:

    The plugin hooks into all the places where a vanilla function that returns enchantment cost is called when hitting an actor with an enchanted weapon or using a staff, and applies a multiplier and/or a clamp on the returned value.

    This approach allows the gold values to stay unchanged (not breaking the already unbalanced economy of the game) and the custom enchantment limits and values are exactly the same as without the plugin (so you can't create stronger enchantments than before - only the uses will be multiplied afterwards, exactly like in predefined enchantments).

    The function that displays the available uses in the inventory item tooltip is also hooked so the displayed value is correct.

    This was developed mostly as a reverse engineering exercise.

    Explanations for each of the settings are in the .ini file.

    REQUIREMENTS:

    Newest version of OBSE. I recommend using xOBSE for fixes and improvements over the original.

    INSTALLATION:

    Extract all the files into the Data directory, or use a mod manager.

    CONFIGURATION:

    Edit settings inside enchantment_cost_multiplier.ini.

    COMPATIBILITY:

    Should be compatible with anything. As for More Effective Enchantments and similar mods, it should be compatible but this plugin is intended to be a more compatible and less complicated replacement.

    KNOWN ISSUES:

    None at the moment. I have played with the mod for quite some time.

    There are two additional hooks that can be enabled in the .ini that are disa

🤖 AI-enhanced — based on mod data

This mod applies a configurable multiplier to all enchantment costs in Skyrim, affecting every weapon and staff without altering their gold value or enchantment strength. It's a simple gameplay tweak for players who want to adjust how often enchanted items can be used. With 390 endorsements and 17,166 downloads, it has a modest but active user base.

✨ Key Features

Applies a multiplier to all enchantment costs, increasing or decreasing the number of uses.
Affects ALL weapons and staves without touching any of them individually.
Does not change the gold value of items or the strength of enchantments.

📊 Pros & Cons

✅ Pros

  • Simple and effective – one global multiplier tweaks every enchanted item at once.
  • No need to edit individual weapons or staves; works across the board.
  • Community-tested with 390 endorsements and over 17k downloads.

⚠️ Cons

  • Last updated in 2021 – may not be compatible with the latest Skyrim version or mods that alter enchantment systems.
🎯 Is This For You?
For Skyrim players who want to rebalance enchantment usage without overhauling the whole system. If you're tired of enchanted weapons running out too fast or too slow, this mod gives you a quick fix. Skip if you're looking for more complex enchantment overhauls or if you're on the latest game version without compatibility checks.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod affects all enchantments, test with a save before committing to a multiplier value.
  • If you use a mod manager, install manually and place the file in your Data folder to ensure it loads correctly.
  • Check the mod's posts or comments for user-shared multiplier values that work well for different playstyles.

📊 Mod Details

Game
Oblivion Mods
Author
Ersh
Version
1.1
Downloads
17,166
Endorsements
390
Category
Gameplay Effects and Changes
Created
10/10/2020
Updated
8/9/2021

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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