EditorIDMapper
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #51 of 52 Utilities mods in this game by downloads
📋 About This Mod
EditorIDMapper
An OBSE plugin based API for runtime EditorID mapping.
For Users:
This mod does nothing on it's own and is only needed if another mod requires it. In that case, simply download and install like any other OBSE plugin.
For OBSE Plugin Developers:
The source is available here.
-
[]Include EditorIDMapperAPI.h in your project[/]
[]In your plugin's OBSE_Load function simply call EditorIDMapper::Init and pass in your messaging interface and plugin handle variables.[/]
[]Create a MessageHandler like so
g_messagingInterface->RegisterListener(g_pluginHandle, nullptr, UnifiedMessageHandler);
[]In your UnifiedMessageHandler call
EditorIDMapper::MessageHandler(msg);[/]
[]Either listen for an event of type EditorIDMapper::kMessage_Ready or check EditorIDMapper::IsReady[/]
[]To lookup a form from an EditorID just call EditorIDMapper::Lookup OR form->GetEditorName()[/]
[]To get an EditorID from a form, just call EditorIDMapper::ReverseLookup and pass in the FormID.[/]
Compatibility
Incompatible with RuntimeEditorIDs as both mods use the same hooks.
Make sure to set bHookAllEditorID=0 in MessageLogger's ini file if you use that mod too.
Credits
Bethesda for Oblivion
llde and the xOBSE team for xOBSE
shademe for RuntimeEditorIDs
EditorIDMapper is an OBSE plugin that provides a runtime API for mapping EditorIDs in Oblivion. It's a developer-oriented utility with 42 endorsements and 2,539 downloads, last updated in May 2026. For modders who need to work with EditorIDs dynamically, this offers a foundation, though it's not for end-users.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Niche but useful for modders who need runtime EditorID manipulation.
- Decent download count (2,539) shows some interest in the modding community.
- Recently updated (May 2026) — likely compatible with current OBSE versions.
⚠️ Cons
- Very low endorsement count (42) — not widely adopted or tested.
- No documentation or usage examples provided in the description.
- Requires OBSE and modding knowledge — not for casual players.
For Oblivion mod developers who need to map EditorIDs at runtime for their own plugins. If you're a player looking for gameplay changes, skip this — it's a backend utility. Only grab this if you're comfortable with OBSE and scripting.
💡 Beginner Tips
- Ensure you have OBSE installed and running before using this plugin.
- If you're a modder, test the API in a separate save to avoid breaking your game.
- Check the OBSE documentation for how to integrate plugins like this into your mod.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- GOOGLEPOX
- Version
- 1.2.0
- Downloads
- 2,539
- Endorsements
- 42
- Category
- Utilities
- Created
- 2/18/2026
- Updated
- 5/18/2026
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
Keep browsing — more Oblivion mods await