Deadlier Creatures V2
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #222 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
JUST HAVE A LOOK AT THE VIDEO TO SEE WHAT THIS MOD DOES == Deadlier Creatures == This mod alters attack animations of most creatures so they can either walk/run while attacking or they can move over a longer distance or move at all in case their animations didn\'t allow combination with movement animations (like jumping, kicking etc). The reason for the mod is simple: by default you can run away from almost all creatures, no matter how fast they are. Even though the creatures may be directly behind you they never hit because their animations make them stop for a short while each time they attack. It is also not very hard to avoid hits from most of the creatures even if you don\'t run away. Some creatures, like wolves, boars or minotaurs, even have animations that are so slow that walking backwards is enough to avoid their attacks. Now wolves for example will bite you to death if you try to flee from them. Boars will be able to hit you. You can\'t avoid a minotaurs hit by simply taking a step back. And so on. = Installation = In the \'DeadlierCreatures\' folder provided in the archive you will find five folders called \'Default\', \'Francesco\', \'Martigen\'s Monster Mod\', \'Oscuro\'s Oblivion Overhaul\' and \'Shivering Isles\'. Just pick the folders for the mods that you are using plus the default folder and copy the content of the folders (starting with meshes folder) to your Oblivion\\Data folder. If asked to overwrite choose \'yes\'. = Compatibility = This mod is compatible with any other mod that doesn\'t alter power attack animations of creatures. = Changelog = v1. 0 - initial release v2. 0 - overhauled almost all creatures - fixed bad looking Troll anim and broken (broken in vanilla!) Ogre anim - added support for MMM, OOO and SI = Credits = Thanks to ShadeMe for the Pyffi batch file template, it worked great Thanks to the Pyffi team for making it possible Thanks to the Niftools team = Permission = You can do whatever you want with this mod, just give credit.
Deadlier Creatures V2 tweaks creature attack animations so they can move or leap while attacking, preventing players from simply running away. With 330 endorsements and 19,291 downloads, it's a well-received gameplay tweak for those seeking more challenging encounters.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 330 endorsements and nearly 20k downloads
- Directly addresses a common exploit—kiting enemies by running away
- Simple concept that adds meaningful challenge to creature fights
⚠️ Cons
- Last updated in 2010—likely outdated and may not work with current game versions
- Only affects animations, so gameplay impact may be subtle depending on your playstyle
For players who find creature fights too easy because they can just run away and cheese the AI. If you want a more aggressive and threatening bestiary, this mod is for you. Skip if you prefer vanilla behavior or want more comprehensive combat overhauls.
💡 Beginner Tips
- Since the mod is from 2010, check if your game version is compatible before installing—older mods often break with updates.
- If you use a mod manager, manually place the files in your Data folder instead to avoid conflicts.
- Test with a new save or backup your current one, as animation changes can sometimes cause unexpected behavior.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Phitt
- Version
- 2.0
- Downloads
- 19,291
- Endorsements
- 330
- Category
- Gameplay Effects and Changes
- Created
- 5/24/2010
- Updated
- 6/3/2010
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