Dark Brotherhood Hideouts and Listeners Chamber

⭐ — (63 endorsements) 📥 49,824 downloads 📌 v1.8 📅 9/5/2007
⚪ Last updated 2008

By Warrdean · New structures - Buildings

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/7/2008 📅 Created: 9/5/2007
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #4 of 12 New structures - Buildings mods in this game by downloads

📋 About This Mod

MOD: Dark Brotherhood Imperial City Hideout, Anvil Base, Bravil Cave, Bruma Basement and Listener\'s Chamber Version: 1. 8 ============================================================ Introduction ============================================================ This mod adds: A new hideout for the Dark Brotherhood located in the Imperial City Arboretum with six \"members\" that wander it and two fences, but the door to them is locked to anyone under the rank of Assassin. The \"members\" are only able to wander the rooms and talk about rumors, and are all marked as essential so you cant kill them. If any of them seem to look familiar, they are copy/pasted of current members, but with their facial structers, age, complexion, hair, and eyes changed, as well as any scripts removed. The fences sell various items as any average merchant would, as well as a few poisoned apples and a bit more arrows than other merchants would. One of the merchants can also repair and recharge, something thats always handy to have. Both fences are unable to leave their room and the other \"members\" are unable to enter it. The Listener\'s Chamber is a seperate hidden area that has to be teleported to from either the pad (donated by a murderous mage) in the new IC hideout, Anvil Base, or the pad placed in the Cheydinhal Sanctuary. All three of the pads are marked as locked with needing a key untill you become a Listener. The Chamber contains a room with the teleporting pads, a large room containing some useful, as well as normal, items, and a personal fence with more gold to barter with than the two in the IC Hideout combined, but dont worry about finding him throughout the whole place, he cant go further than the large rug that he is standing on. And there is another large room containing many display cases to store your treasures and a throne to sit on and admire them. If you\'re the vampire type, there is even a chest with plenty of Human Blood that are set to respawn if taken, but act no different than normal. The Chest, Drawers, and Desk are all marked as player owned and are safe to store anything in. The Listener\'s Fence clears bounties at half the price, an advantage that you would think a master assassin would have by this time. A Base located in the cemetary in Anvil, with a fence that is a vampire! .. but don\'t worry, she doesn\'t bite. Unless you want her to .... More \"members\" that like the Hideout, wander around and talk about rumars. All of them are marked as essential as well, so you cant take their weapons or kill them for fun. As same with the Hideout, the merchant can not leave her room and the other members can not enter, and her door is also locked untill you reach the rank of Slayer. Within her room, you will find many potions of Human Blood and a few Human Hearts. There is a secret door that is locked with a difficulty of very hard located under a rug

🤖 AI-enhanced — based on mod data

Adds new Dark Brotherhood hideouts in the Imperial City Arboretum, Anvil and Bravil cemeteries, a Bruma house with a vast basement, and a teleport-only Listener's Chamber. A classic Oblivion mod from 2008 with 63 endorsements and nearly 50k downloads, offering lore-friendly bases for stealth players.

✨ Key Features

Adds a hideout in the Imperial City Arboretum
Adds hideouts in Anvil and Bravil cemeteries
Adds a house in Bruma with a vast basement
Includes a Listener's Chamber that requires teleportation to access

📊 Pros & Cons

✅ Pros

  • Classic Oblivion mod with a solid following (63 endorsements, 49,824 downloads)
  • Gives Dark Brotherhood players multiple new bases across Cyrodiil
  • Includes a unique teleport-only Listener's Chamber for endgame roleplay

⚠️ Cons

  • Last updated in 2008 — may have compatibility issues with modern Oblivion setups
  • Description is incomplete, leaving features vague beyond the listed locations
🎯 Is This For You?
For Oblivion players who love the Dark Brotherhood and want more hideouts to roleplay as an assassin. If you're a completionist looking to expand your faction's presence, this is a nice addition. Skip if you want modern graphics or gameplay overhauls — this is a pure content mod from 2008.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's an Oblivion mod, use a mod manager like Oblivion Mod Manager (OBMM) or Wrye Bash to install and manage load order.
  • The Listener's Chamber requires teleportation — look for a spell or item added by the mod to access it.
  • Check the mod's readme if included for exact locations, as the description is incomplete.

📊 Mod Details

Game
Oblivion Mods
Author
Warrdean
Version
1.8
Downloads
49,824
Endorsements
63
Category
New structures - Buildings
Created
9/5/2007
Updated
1/7/2008

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