Daedric Museum of Artifacts
⚪ Last updated 2013⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 21 New structures - Buildings mods in this game by downloads
📋 About This Mod
Required These mods are required to play Daedric Museum of Artifacts.
- []Oblivion Script Extender (OBSE) []OBSE -Elys- Universal Silent Voice
Optional
Some content is only accessible when the following DLC expansions have been installed.- []Knights of the Nine []Mehrunes' Razor []Shivering Isles
Description
Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest.
The museum also contains other Daedra related exhibits for the player to view.
Museum Rooms
- []Serves as a gateway to the rest of the museum
Museum of Artifacts
- []Display/storage area for all unique Daedric artifacts []Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location []Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles []Mehrunes' Razor: Pedestal for Mehrunes' Razor
Museum of Lords
- []Mannequin displays of the live Daedric Lords featured throughout the game []Shivering Isles: Sheogroath & Jyggalag displays
Museum of Daedra
- []Mannequin displays of the live Daedra featured throughout the game []Shivering Isles: Displays of Daedra from the Shivering Isles []Knights of the Nine: Auroran display
Museum of Relics
- []Preset displays of miscellaneous Daedric items seen and acquired throughout the game
- Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment
Versions for Other The Elder Scrolls Game
Adds a Daedric museum north of the Orange Road and south of Bruma, where players can store Daedric artifacts, teleport to Daedra shrines, and view exhibits. A niche but functional addition for Oblivion players interested in Daedric lore and organization.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Handy for hoarders—finally a place to stash all those Daedric artifacts without cluttering your house.
- Teleport to shrines is a nice QoL touch for Daedric quest runs.
- Decent community traction with 90 endorsements and nearly 4k downloads.
⚠️ Cons
- Last updated in 2013—might have compatibility issues with newer Oblivion setups or mods.
- No screenshots or detailed description, so you're going in blind on the museum's look and layout.
- No mention of compatibility with popular overhaul mods like Oscuro's or Better Cities.
For Oblivion players who love Daedric lore and want a dedicated hub to display and store their artifact collection. Skip if you're not into role-playing or if you prefer gameplay over cosmetic additions.
💡 Beginner Tips
- Since it's an older mod, make sure to use OBMM or Wrye Bash to install and manage load order.
- If you're using a mod manager, check for conflicts with other mods that alter the Bruma area.
- Visit the museum after completing the Shivering Isles to see if any extra exhibits are added (though not confirmed).
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Enter_77
- Version
- 2.2
- Downloads
- 3,917
- Endorsements
- 90
- Category
- New structures - Buildings
- Created
- 8/1/2010
- Updated
- 2/22/2013
🔧 How to Install Oblivion Mods
Download from Nexus.
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