Cyrodiil Transportation Network

⭐ ⭐⭐ (1,210 endorsements) 📥 67,648 downloads 📌 v1.31 📅 5/25/2006
⚪ Last updated 2008

By Elessar_VPR · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/7/2008 📅 Created: 5/25/2006
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #47 of 127 Miscellaneous mods in this game by downloads

📋 About This Mod

=====Cyrodiil Transportation Network ===== ========== v 1. 3 ================= *********************************** Overview: ******************************** Adds back Morrowind style travel to Oblivion, including: Mage Guild Guides, Ships, Horse Carriage, Divine Intervention and Mark and Recall ********************************* Installation: ********************************* OMOD Version - Just double click to activate =D !!!! (needs OBMM by Timeslip found here http://timeslip.chorrol.com/obmm_download.html) Zip Version - Extract to your data directory (should be in the relevant paths already) Cyrodiil transportation network 1. 3.esp - Original Version Cyrodiil transportation network 1. 3 WZ.esp - Same as Original, but with a short quest for those wishing to travel to Frostcrag Spire (Official Wizards Tower Plugin) If you are using the original version install the files in the sound/voice/Cyrodiil transportation network 1. 3.esp folder and if you are using the Wizard Tower version install the files in the sound/voice/Cyrodiil transportation network 1. 3 WZ.esp directory. ONLY USE ONE ESP, DO NOT USE BOTH! *********************************** Description: ************************************* Guild Guides: Adds an NPC to each Mages Guild Chapter and the Arcane University, that will teleport you instantaneously to any other guild. Transport is exclusive to Mage\'s Guild members and the cost is dependent roughly on your rank in the guild (is free for Arch-Mage!). Each NPC has a full schedule and can usually be found in a basement room, or in the case of the University, just look for the doors in the main open area. Bruma situation should be taken care of. Ships: Adds a ship and captain to Anvil, Bravil (look front and left as you face the main gates), Leyawiin (near the coast guard station) and the Imperial City Waterfront. They offer ship travel to other ports, though not necessarily all the other ports, for a fee. Horse Carriage: Like the Stilt Striders in Morrowind, these are found at each city and at the Imperial Bridge Inn, and will take you to other locations for a fee. Not every destination is available for each city, though the Imperial City serves all but Kvatch and the Imperial Bridge Inn. Find the riders near the stables of each city (the Kvatch rider is at the far end of the camp). Divine Intervention Spell that automatically teleports you to the nearest chapel (/temple). Can\'t be used in Oblivion or in other areas where it wouldn\'t be sensible. Also if you are in jail or have a bit of a bounty, the Nine will refuse to help you! Spell available from the spell sellers in the Chapels at Anvil, Bravil, Chorrol and Cheydinhal, and scrolls from the Mystic Emporium in the Market District of the Imperial City. Mark and Recall Both are Apprentice level spells. Mark allows you to set a location to teleport back to later, with the recall spell.

🤖 AI-enhanced — based on mod data

This mod restores Morrowind-style fast travel to Oblivion by adding Mage Guild transportation services. It's for players who want a more immersive travel system. With 1,210 endorsements and 67,648 downloads, it's a well-received classic from 2008.

✨ Key Features

Adds Morrowind-style travel to Oblivion via the Mage Guild.
Version 1.3 of the mod.
High download count (67,648) indicates popularity.
Last updated in 2008, so it's a classic mod.

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,210 endorsements and over 67k downloads.
  • Brings back the nostalgic Morrowind travel system to Oblivion.
  • Simple concept that adds depth to the game's transportation.

⚠️ Cons

  • Last updated in 2008 — may have compatibility issues with newer Oblivion versions or mods.
  • Only adds Mage Guild travel, so it's not a complete overhaul of fast travel.
🎯 Is This For You?
For Oblivion players who miss the immersive travel options from Morrowind and want a more lore-friendly way to get around. Skip if you prefer the vanilla fast travel or want a more comprehensive travel overhaul.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure to read the mod's readme or forum posts for any compatibility notes, since it's from 2008.
  • If you use a mod manager, install it manually by dropping the files into your Oblivion Data folder.
  • Check if the Mage Guild travel is available at all guild halls or only specific ones.

📊 Mod Details

Game
Oblivion Mods
Author
Elessar_VPR
Version
1.31
Downloads
67,648
Endorsements
1,210
Category
Miscellaneous
Created
5/25/2006
Updated
1/7/2008

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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