Custom Potion Naming - Scripted Sorting
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 11 Magic - Alchemy mods in this game by downloads
📋 About This Mod
Choose between two scripted and customisable methods of renaming potions for better inventory organisation. Lightweight and 100% scripted, meaning no compatibility issues!
Custom Potion Naming
Requirements:
Oblivion Script Extender
Description
This mod offers two variations of renaming potions for better inventory organisation using a scripted method that runs once when you load the game. These are:
Mode 1
Potions and poisons are renamed depending on their effect, e.g. 'Potion of Alacrity' becomes 'Restore Speed'.
Mode 2
The 'Potion of' and 'Poison of' prefixes are removed from all potions, optionally preserving the prefixes 'Strong' and 'Weak' (see below). This means 'Strong Potion of Healing' becomes 'Strong Healing' and 'Potion of Alacrity' becomes just 'Alacrity'
On top of the above, you can also add custom suffixes of your choice to the end of all the renamed potions. There are three suffixes available for both potions and poisons, corresponding to tier 1, 2, and 3 of each (Weak, Normal, Strong). If you are using Mode 2 mentioned above, entering a custom suffix will delete the 'Weak' and 'Strong' prefixes from potion names, and use your suffixes instead (e.g. a suffix of ', Strong' will cause a strong healing potion to be named 'Healing, Strong').
This mod can be simply customised through the included ini file, which contains full instructions. Custom suffixes can be literally anything, and a few ideas are given in the ini file. However, keep in mind that long potion names may have trouble displaying if you use vanilla menus. I've been using Simple Better Inventory and Map recently to give more space in menus, but other options are available and this is definitely not required.
Mode 1 is active by default, and suffixes for potions and poisons are 'Dilute', 'Good', 'Strong' and 'Dilute', 'Harmful', 'Potent', respectively. The change from 'Weak' and 'Strong' is so that potions sort alphabetically in ascending order of potency in inventory lists. A configuration closer to vanilla is definitely possible too.
Installation
This mod requires:
- Oblivion Script Extender.
Standard installation procedure: add the file to your data folder and check in the game launcher or your mod manager of choice.
Uninstallation
This mod can be uninstalled at any time and will have no permanent effects on your game.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- PushTheWinButton
- Version
- 1.0.1
- Downloads
- 875
- Endorsements
- 68
- Category
- Magic - Alchemy
- Created
- 9/1/2019
- Updated
- 7/16/2021
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