Crypts of Cyrodiil
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 19 Dungeons - New mods in this game by downloads
📋 About This Mod
The goal of this mod is to Add Crypts all across Cyrodiil, in current release there is only one Crypt, if this is received well more will be added.
Name: Crypts of Cyrodiil - Beta Version: 2 Date: 2/2/2008 Category: Dungeons and Locations Requirements: Oblivion Patch 1. 2. 0. 214 / Shrivering Ilse Author(s): Mad Mike Source: http://tesnexus.com/downloads/file.php?id=15060 Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=804755 Description =========== Crypts to be Added all Across Cyrodiil. Details ======= Now with Two Crypts. My first offering is a small Crypt outside of Skingrad. Over the years, many of the finest wine makers, regardless of family have been buried here. And along side them, there finest Years have been placed in the Crypt with them to Age. The spirits the reside in this crypt are very protective of the now large collections of fine wines stored within. My second offering is a small Crypt near Bravil, recently a group of bandits set up a base within, but is this place more then they bargined for? The goal of this mod is to add in many Crypts all across Cyrodill. In this only the Second Release and as such there are only two crypts. This is also in many respects a Beta at the moment so please alert me to any issues you find. Check inclosed Screenshots for exact location of Crypts. Note, there are no map marker. Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\\Oblivion\\Data\\ 4. Start Oblivion Launcher, click \'Data Files\', place a checkmark beside the .esp file(s). Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. Incompatibility =============== Should be compatible with just about anything, unless it adds something right on top of my Crypts Exterior Entrance. Known Issues or Bugs ==================== None as of yet. History ======= Beta Release Contact ======= Oblivion_Modder_89@hotmail.com or drop me a PM on the offical TES:Forums, names Mad Mike Credits ======= Shadowydoom3 for inspiring me. Bethesda for creating Oblivion. LHammonds for the Readme Generator this file was based on. Tools Used ========== TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Licensing/Legal =============== You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 1 month, and you tried both PM and Email, feel free to continue this mod provided you stay true to its goals.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Mad Mike
- Version
- 2
- Downloads
- 1,748
- Endorsements
- 59
- Category
- Dungeons - New
- Created
- 2/2/2008
- Updated
- 2/3/2008
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