Creature Fix Compendium
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 10 Overhauls mods in this game by downloads
📋 About This Mod
CREATURE FIX COMPENDIUM – a mod by zymurgy65
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Actually, several mods. It combines my Goblin Fix, Savage Creatures Fix and Skeleton Fix into one .esp file to save slots. As a little bonus I've made the giant mud crab in Greenmead Cave MUCH tougher. Changes are detailed below.
This mod addresses a number of statistical errors and inconsistencies with the various goblins encountered throughout Cyrodiil. It also modified several inventories and levelled lists.
Goblin Archer: Combat skill is reduced by 5, with Stealth increased by the same amount.
Goblin Warlord: Attack Damage Multiplier has been increased to 3.
Warlord Archer: Base Stealth is increased by 10. Combat Style is now Default Goblin Archer, in line with other archer types. Attack Damage Multiplier has again been increased to 3.
Arena/Non-Tribal Shaman: Base Stealth is now 5, in line with tribal shamans.
Goblin Chef/Rat Farmer: Fatigue Multiplier has been reduced to 15 – it was previously 135.
Tribal Berserker: All attributes now match those of non-tribal berserkers, and all have a Base Stealth of 20.
Tribal Shaman: All are now a minimum of Level 5, with an Attack Damage Multiplier of 3.
Tribal Skirmisher: All attributes now match those of non-tribal skirmishers, and all have a Base Stealth of 30.
Tribal War Chief: All attributes now match those of non-tribal warlords. Health Multiplier has been increased to 25, and Attack Damage Multiplier to 3.
All Bitterfish goblins are now levelled in the same way as the other tribes, and also have a war chief This should make them a tougher proposition, for both the player and the undead facing them in Miscarcand.
There will always be a single non-respawning shaman in Miscarcand, along with a skirmisher or berserker bodyguard. The tribal totem staff can be found nearby. The assault in Miscarcand, Sel Vanua will be led by the war chief.
All tribal goblins now have the same chance of carrying poisons as their non-tribal counterparts, as do a number of quest-specific goblins. Arena berserkers and skirmishers use the correct levelled lists for weapons and shields.
Warlords will no longer carry Elven shields, but may now have Dwemer or Orcish shields. All berserkers (with the exception of non-tribal archers) now have a 50% chance of carrying shields.
War chiefs use the same weapons list as warlords, which has been modified to include silver weapons from Level 1. Since the Bitterfish war chief will not be involved in totem staff theft or recovery he is also free to carry a shield.
The generic goblins outside Redguard Valley Cave have been replaced with Redguard Valley ogres. Two more outside Plundered Mine have been deleted, as has a third in the mine itself.
SAVAGE CREATUR
Creature Fix Compendium merges the Goblin Fix, Savage Creatures Fix, and Skeleton Fix mods into a single .esp file, saving plugin slots. It also includes a small bonus in Greenmead Cave. Ideal for players who want these creature overhauls without using multiple mod slots.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Saves plugin slots by merging three mods into one .esp.
- Community-trusted with 162 endorsements and over 3,000 downloads.
- Recently updated (July 2026) so it's likely compatible with current game versions.
⚠️ Cons
- Merging mods may reduce flexibility if you want to tweak individual fixes.
For players who want the creature fixes from Goblin Fix, Savage Creatures Fix, and Skeleton Fix without using multiple mod slots. If you're a mod hoarder with a full load order, this is a must-have. Skip if you prefer granular control over each fix or want detailed patch notes.
💡 Beginner Tips
- Since it's a single .esp, just drop it into your Data folder and enable it in your mod manager.
- Check for conflicts with other mods that alter the same creatures—load order matters.
- If you're using a mod manager, use the preview feature to see what files are included before installing.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- zymurgy65
- Version
- 1.5
- Downloads
- 3,077
- Endorsements
- 162
- Category
- Overhauls
- Created
- 5/8/2020
- Updated
- 7/16/2026
🔧 How to Install Oblivion Mods
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