Complete Gardening
⚪ Last updated 2008⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #41 of 69 Immersion mods in this game by downloads
📋 About This Mod
✅ ----------------------
✅ The COMPLETE
✅ Gardening Mod 1. 42
✅ by SurfingApe
✅ ----------------------
✅ Version 1. 42:
- ----------------------
- The COMPLETE
- Gardening Mod 1. 42
- by SurfingApe
- ----------------------
- Version 1. 42:
- ---------------
- Fixed accidental commentification of a menu option.
- Changed bag movement code to allow for direct modification of units used etc, rather than going through scroll.
- Fixed a scaling menu bug with fertilizers... you should now be able to use scaling options and size-changing fertilizers at the same time without resulting in massively wierd plant positioning.
- Other small tweaks.
- -------
- INTRO:
- -------
- This mod is my humble addition to Oblivion. I always have wanted to cultivate a garden, both in Morrowind and Oblivion. This mod allows the player to do so! Collect two \'parts\' from any flora in the game (ie, any plant or mushroom) and put them in a Planting Sack (created via the Gloves of Gardening or a spell). Once you do this, a new plant will appear in that location in 5 days (default setting). This is a fully compatible mod with no conflicts. See \"COMPATIBILITY\" for full details.
- The MOD introduces two new items to the game: Gloves of Gardening, and a scroll titled \"About Gardening\". Equipping the gloves creates a planting sack at your location, ready to be planted. Using the scroll lets you modify various settings within the mod. The mod also introduces a new spell: Create Planting Sack. The gloves are accessible from Patient Mode, and the spell is useable in Mage Mode (see details later, under \"SETTINGS\".)
- Only plants or mushroom parts that can be harvested from a live \'flora\' or mushroom will be recognized! There are some ingredients with no plant counterpart, notably ginkgo leaf. The sack does not generate a plant for these.
- These plants are treated like any other flora model in the game. They regenerate their ingredients when the cell is reset (after 3 days of being left alone.) The plants do not go away or disappear when harvested, unless you have the Harvest mod installed (in which case they will come back.) They can be created -anywhere-, it is up to you to determine realistic placement. I consider growing a plant on a house windowsill more realistic than growing one in a pitch black room.
- The sack becomes \'planted\' after recognizing two identical ingredients - if you put multiple sets of ingredients, it will most likely recognize the first set only. The only other type of item recognized by the sack is fertilizer. A few ingredients in the game count as fertilizer.
- The sack, once planted, flips over and shrinks in size a bit. The ingredients are removed, and further use of the sack will not be recognized unless it is fertilizer being put inside.
- If you have 95 or higher alchemy, the sacks require ONE ingredient, not two, to generate a plant.
- The sack will disintegrate if unused for a certain amount of real time.
- I recommend setting a hot key to the Gloves of Gardening while planting. This avoids repeatedly opening the inventory menu.
- Al
🤖 AI-enhanced — based on mod data
Complete Gardening by SurfingApe is an immersion mod for Oblivion that enhances gardening mechanics. With 801 endorsements and 27,684 downloads, it's a well-received addition. Version 1.42 fixes a menu option and improves bag movement code. Ideal for players seeking deeper farming and plant cultivation.
✨ Key Features
Adds gardening mechanics to Oblivion for immersive plant cultivation.
Version 1.42 includes a fix for an accidentally commented menu option.
Version 1.42 changes bag movement code for improved functionality.
Popular with 801 endorsements and 27,684 downloads.
📊 Pros & Cons
✅ Pros
- Community-approved with 801 endorsements and 27k downloads.
- Active development with a recent update fixing menu and bag issues.
- Enhances immersion for players who enjoy farming and gardening in RPGs.
⚠️ Cons
- Last updated in 2008 — may have compatibility issues with modern Oblivion patches.
🎯 Is This For You?
For Oblivion players who want to expand their role-playing with gardening and plant cultivation. If you enjoy immersive farming mechanics in RPGs, this mod adds a new layer. Skip if you prefer combat-focused mods or don't care about gardening.
For Oblivion players who want to expand their role-playing with gardening and plant cultivation. If you enjoy immersive farming mechanics in RPGs, this mod adds a new layer. Skip if you prefer combat-focused mods or don't care about gardening.
📦 Install:Easy· Under 1 minute
💡 Beginner Tips
- Since the mod is from 2008, ensure you have the latest Oblivion patch and consider using a mod manager like OBMM for easy installation.
- Check the mod's readme or forum comments for any known issues with other mods that alter the same menus.
- If you're using the Steam version of Oblivion, you may need to apply the script extender (OBSE) for full compatibility.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- SurfingApe
- Version
- 1.42
- Downloads
- 27,684
- Endorsements
- 801
- Category
- Immersion
- Created
- 5/2/2006
- Updated
- 1/7/2008
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
Keep browsing — more Oblivion mods await