Combat TLB
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 7 Combat mods in this game by downloads
📋 About This Mod
Have an older video card, and Oblivion runs too slowly for you to be effective in battle? Give this a try.
Combat TLB v2. 5 >>>>>>>>>>>>>>>>>> By...er, me. This is the end...my only friend, the end~ Newest update: Combat TLB updated to version 2. 5. No new features. No toggles, anyway. Sorry folks (all two of you). Versions prior to 2. 5 removed from file listing. I\'ll still answer questions about them, if anyone has one of them and refuses to update, but this marks the end of \"official\" support for them. The reasons being that I\'m too lazy to keep track of all the various versions of the scripts and pass bugfixes to them, and there\'s really no reason to use one of them instead of the latest version; even the latest script has no noticeable impact on the CPU, and if my little Pentium M can handle it, whatever you people have can too. Added two configuration options: \"Aggro\" triggering and TLL Compatibility mode; First off, there are now two main scripts to choose from - one is the old version (uses IsWeaponOut for triggering), one is the new version (uses IsInCombat for triggering). The new version makes it so all your favorite toggles can now be triggered by an enemy seeing/hearing you and deciding to make you its lunch. That is, instead of drawing your weapon, simply being seen/heard (anything that would start battle music) will trigger whatever features you have enabled. This does, of course, kill immersion, since you\'ll usually get warning that something wants to kill you long before you actually see/hear them. Seriously, the vanilla settings make it seem like your character has ESP or summat... You can, of course, choose which script you would like to use via the configuration menu. By default, IsWeaponOut is selected. Both scripts will receive any/all updates/bugfixes in the future. The reason this hasn\'t been available until now is that I\'d originally tried to have the script trigger with IsInCombat...and failed because I was doing it wrong. I just recently thought to try it again (the right way, not the wrong way), and it turns out it works fabulously. And so it\'s now available d: TLL has been split into two modes; Normal and Compatibility. Normal is what the old simple mode used to do: it toggles TLL off. Compatibility mode inserts a check that determines whether your character is in an interior cell or not. If they are, TLL isn\'t toggled on. This should fix the problem with LOD textures appearing in towns after TLL has been toggled on and off inside a building. Do note that since TLL isn\'t used in interiors anymore in this mode, larger dungeons will run slower than in Normal mode. Also on the topic of larger dungeons, using TLB with Compatibility will produce opaque junk in larger dungeons. This is unavoidable, use Normal if you use TLB. Hybrid Lighting defaults to Compatibility mode. TLB defaults to Normal. Any of you using the previous version of Combat TLB will be using Normal mode. You\'ll need to manually switch over to Compatibility if you want to use it. Other things: Adde
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Septfox
- Version
- 2.5
- Downloads
- 867
- Endorsements
- 33
- Category
- Combat
- Created
- 11/22/2010
- Updated
- 1/23/2011
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