Clocks of Cyrodiil
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #37 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
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- Clocks of Cyrodiil
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- by WillieSea (06/2007)
- v1. 00
CAUTION: IF YOU DONT LIKE CLOCKS THEN I DONT NEED TO HEAR YOUR COMMENTS OR SEE YOUR RATINGS LEFT FOR THIS MOD. JUST PASS IT BY QUIETLY. There are clocks in the lore of the game. Morrowind had the expansion that allowed you to go to Sotha Sils 'clockwork city'.
A lot of work went into this mod by myself and many other respected modders for you to leave trolling comments and ratings. If you actually download and try this mod, then please rate it. I will question any rating that I feel is unjustified for the comment given.
You do NOT need shivering isles for this mod. You do need the latest patches for Obivion.
Youtube video link: (copy and paste into your address bar) http://www.youtube.com/watch?v=Jfv3Sjr0hUQ -or- http://www.youtube.com/watch?v=4meyvJDIHWk
Features: ---------------------------- All clocks show the 'accurate game time'. It does not matter if you changed your 'time speed' this will still work. Several textures (by myself) of clocks, unique for each city. Clock Tower with the Clockworks in Leyawiin and Chorrol. You can go inside the clock towers and look around from the inside! Some clocks feature dials showing the month, day of week, and date. A few clocks feature a day/night dial. Clock towers, Building clocks, wall clocks, Mantle clocks, Grand father clocks. They are all here! * Clocks in the following locations: (might have missed some)
World spaces: ---------------------------- Anvil Bravil Bruma Cheydinhal Chorrol Imperial City - Arena District Imperial City - Temple District Imperial City - Elven Gardens District Imperial City - Talos Plaza District Imperial City - Arboretum District Imperial City - Market District Imperial City - Arcane University Leyawiin (Tower - Clockworks) Skingrad
Interiors: ---------------------------- Anvil - Count's Arms Anvil - Flowing Bowl Bleakers Way Goodwill Inn Border Watch Inn Bravil - Lonely Suitor Lodge Bravil - Silverhome on the Water Brina Cross Inn Bruma - Jeral View Inn Cheydinhal - Bridge Inn Cheydinhal - Newlands Lodge Chorrol - Grey Mare Chorrol - Oak and Crosier Drunken Dragon Inn, The Gottshaw Inn Tavern Imperial Bridge Inn Tavern Imperial City Elven Gardens
Clocks of Cyrodiil adds a variety of clocks—tower, street, grandfather, wall, and tabletop—to the game world, all displaying accurate in-game time. A classic Oblivion mod from 2008 with strong community support (3,716 endorsements), it's for players who want to enhance immersion with functional timepieces.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 3,716 endorsements—clearly a hit among Oblivion players.
- Adds a nice touch of realism with clocks that actually show the correct in-game time.
- Variety of clock types means you'll find them in cities, streets, and interiors—good for screenshots and roleplay.
⚠️ Cons
- Last updated in 2008—over a decade old, so it may have compatibility issues with modern mod setups or the Steam version.
- Purely cosmetic—if you're looking for gameplay changes, this isn't it.
For Oblivion players who love immersive details and want to see the time at a glance while exploring. Also great for roleplayers and screenshot enthusiasts. Skip if you want gameplay-altering mods—this is purely visual.
💡 Beginner Tips
- Since it's an old mod, make sure to use OBMM or Wrye Bash to install and manage load order—avoid manual overwrites.
- Check if you have the unofficial Oblivion patch installed, as it may affect compatibility with older mods.
- If you're using the Steam version, consider using the Oblivion Script Extender (OBSE) for best stability.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- WilliamSea
- Version
- v1.00
- Downloads
- 138,814
- Endorsements
- 3,716
- Category
- Gameplay Effects and Changes
- Created
- 6/27/2007
- Updated
- 1/8/2008
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🧩 Commonly Used Together
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🔧 How to Install Oblivion Mods
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