Birthsigns for NPCs

⭐ — (31 endorsements) 📥 634 downloads 📌 v1.0 📅 1/17/2011
⚪ Last updated 2011

By migck · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/19/2011 📅 Created: 1/17/2011
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 327 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Birthsigns for NPCs

Poof! It is EXACTLY like magic! - Ancotar on how this mod works Disclaimer: It\'s been something like a year since I last looked at this. I don\'t use this mod, and frankly you shouldn\'t either. It uses very primitive methods, and adds/remove spells from all kinds of actors like a maniac. Not to mention that from a lore perspective, only the PC and a few exceptional individuals should be able to manifest and consciously wield the powers conferred by any particular birthsign (with the possible exception of the Atronach sign cursing all those born under it with stunted magicka). You may crack it up in the CS and look at its scripts to maybe learn something new, or not, but its best not to actually use it in a game you care. Enemy actors use powers seems to be a similar mod, I would never have guessed my idea was not all that new. Introduction ========== So I was wondering, \"friggin\' arrays, how do they work?\", or something like that, and realized that the best way to learn it was using them. Because the OBSE command GetBirthsignSpells was sitting there, lonely, with no mod making good use of it, it appealed to me as the perfect candidate. \"A mod to add birthsigns to NPCs\" sounds easier than it really is though... Many, many, MANY curses, arrays and hours later this piece of imagination came to fruition. Featuring random birthsign assignment to any NPC, humongous scripts with a NOTICEABLE performance hit, fairly safe system to remove or change the birthsigns on actors, and some more (ok, more like less, because when you are adding spells directly to actors, the less the better) Details ====== Upon loading a game, this mod creates three arrays: one contains the spells from the vanilla 13 birthsigns (maybe more ;) BUT with the spells defined by any \'birthsign overhaul\' type of mod you might have like bg\'s Race Balancing project or tejon\'s Birthsigns Expanded, another contains actors that should not get a birthsign automatically, and another is for Shadowscales (I might refine this later). The mod works by spreading tokens among any actors catched by GetHighActors obse function, basically anyone not entirely dead in your same cell. You can set exceptions, like preventing essential NPCs, guards, persistent or non persistent actors from getting token, check the ini! Upon being add, the token generates a random number from 0 to 12. Each number from 0 upwards is a birthsign, in alphabetical order (0 for Apprentice, 1 for Atronach...). It then checks that the actor has no spell from any birthsign already. If the check is successful, the spells in the birthsign get then added to the actor. Poof! It is EXACTLY like magic! When the NPC dies, or the clean option in the ini is set to 1, the token removes the birthsign and itself. You can also do this manually (keep reading) By default, this mod excludes some NPCs from vanilla Obli
🤖 AI-enhanced — based on mod data

Birthsigns for NPCs automatically assigns random, unique birthsigns to every NPC in the game, adding depth to character interactions. With 31 endorsements and 634 downloads, it's a niche gameplay enhancement for players seeking more immersion. Last updated in 2011, it remains a simple, lightweight addition.

✨ Key Features

Automatically assigns birthsigns to all NPCs
Random and unique birthsigns for each NPC
Integrates with the game's birthsign system

📊 Pros & Cons

✅ Pros

  • Adds a layer of roleplay depth without manual editing
  • Lightweight and doesn't bloat your load order
  • Works with any NPC, making the world feel more alive

⚠️ Cons

  • Old mod (last updated 2011) may have compatibility issues with newer setups
  • Random assignment might not fit lore for specific NPCs
  • No customization options for individual NPCs
🎯 Is This For You?
This is for players who want a quick, automatic way to give every NPC a birthsign for added immersion. It's ideal for roleplayers who enjoy discovering NPC traits and for modders who want a foundation for birthsign-based gameplay.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if your mod manager supports older mods; if not, manually place the ESP in your Data folder.
  • If you use other mods that alter NPCs, load this mod after them to ensure birthsigns are applied.
  • Use the console command 'getbirthsign' on an NPC to see what sign they got.

📊 Mod Details

Game
Oblivion Mods
Author
migck
Version
1.0
Downloads
634
Endorsements
31
Category
Gameplay Effects and Changes
Created
1/17/2011
Updated
1/19/2011

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Download from Nexus.

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Visit the official mod page for specific installation instructions for this mod.

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