Battlehorn Castle Improved
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 7 Official Plugins mods in this game by downloads
📋 About This Mod
Please Rate! Mod thread can be found here: http://thenexusforums.com/index.php?showtopic=53236&st=0 Please note I am no longer able to work on this mod due to the files I used to complete this mod being lost when my machine finally decided to crap out after five years. Sorry guys, Some Users have noted that an important .esm file is missing, this esm is called \"mathfunctions.esm\". its part of a modders resource I got a while ago. I\'ll try and get a link to it up ASAP, and once I\'ve xfered the neccesary files from my old computer-end of the holiday season at best-I\'ll get back to work on this mod. This is a mod of the DLC Battlehorn Castle one of Bethesda\'s DLCs, adding several new areas, NPCs, and quests to Battlehorn Castle, as well as an interesting new storyline into the origins of the Castle. So far I am up to 0. 3 Alpha, and here is what has been added so far: Dungeon area (incomplete, requires NPCs and clutter) Armory (Complete, except for NPC) Treasury (Incomplete, only area hashed out and lit, no clutter, objects, or NPCs yet) East and West Towers, With Scheduled Archers to man it to come. (Complete otherwise) Expansive Castle Substructure area (castle Foundations of sorts, incomplete, only first cell available, and unlit. Cannot be accessed at this point.) A Castle Steward (Needs Dialog and AI package) A Castle Stableboy and three new Castle Horses (Stableboy has AI package, but no custom dialog. ) Important: Please read Readme File! To Come: Expansive Castle Substructure area and Crypts, a complete Treasury to fill with treasures on display, a castle Vault to store your most precious items, An expanded barracks and additional guards, An expanded backstory and quest that goes further into the origins of Battlehorn Castle, and uncovering the mystery of what was on the site of Battlehorn Castle Before Lord Jaren and his band of the Knights of the True Horn Built Battlehorn Castle, and Guest Bedrooms, a subterranean set of caverns that form a secret escape route, a crypt, and more! 1). First make a backup of your original DLC Battlehorn Castle plugin 2). Extract all files to your oblivion Data Directory. 3). Rename the .esp file \"DLCBattlehorncastle.esp\" 4). Start oblivion and under Data Files ensure the renamed ESP is selected. Please note that the original battlehorn .esp cannot be in the same directory as the new one, so delete the old one after making a backup elsewhere. 5). Start Oblivion and play. The quest will start automatically. Version History: 0. 3 Alpha: Treasury now has lighting, Armory Clutter, furniture, and lighting added, Fixed bug where going through one of the doors would send you to the IC Sewers. First level of the Castle Substructure hashed out 0. 2 Alpha: Name Change, Dungeon area completed and lit Armory Area Hashed out, Fixed a bug where the Portcullis would no longer work. Made modifications to the museum area 0. 1 Alpha: Initial Ver
Battlehorn Castle Improved expands the Knights of the Nine DLC's Battlehorn Castle with new areas, NPCs, and quests, plus a storyline exploring the castle's origins. A niche mod for Oblivion players who want more content from that DLC, with modest community support (45 endorsements).
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds meaningful content to a DLC location that's otherwise underused
- Storyline about castle origins gives lore fans something to dig into
- Small but dedicated following (45 endorsements) suggests it works for those who try it
⚠️ Cons
- Last updated in 2008 — likely outdated for modern Oblivion setups, may need compatibility patches
- Author's description cuts off mid-sentence, leaving install details incomplete
- Low endorsement count (45) means it's not widely tested — expect potential bugs
For Oblivion players who've exhausted the base game and want to breathe new life into Battlehorn Castle from the Knights of the Nine DLC. If you're a lore enthusiast who enjoys exploring backstories, this adds a fresh narrative thread. Skip if you prefer gameplay overhauls or don't own the DLC.
💡 Beginner Tips
- Make sure you have the Knights of the Nine expansion installed, as this mod requires it to work.
- Since the mod is from 2008, consider using a mod manager like OBMM or Wrye Bash to avoid conflicts with other mods.
- Check the mod's readme or forum comments for any known issues, as the description is incomplete.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Oblivious12
- Version
- 0.3
- Downloads
- 2,430
- Endorsements
- 45
- Category
- Official Plugins
- Created
- 4/11/2008
- Updated
- 4/11/2008
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