Baka Remastered Leveling
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 9 Skills and Leveling mods in this game by downloads
📋 About This Mod
xOBSE driven implementation of Oblivion Remastered's major leveling changes
This mod backports the leveling changes introduced in Oblivion Remastered.
All skills now contribute to increasing your level.
Attribute increases are no longer determined by governing skills, and instead use a point buy system:
12 points per level.
Spend them on 3 different attributes with each level up.
Attributes cost 1 point and can be increased up to 5 times per level.
Luck costs 4 points and can only be increased once per level.
Skill experience values have been adjusted.
Most skill experience gain has been increased.
Mercantile skill experience is based on the value of each transaction, rather than the number of transactions.
* Magic school experience now factors in the base magicka cost of spells cast (that have a valid target).
This mod does not alter enemy stats, or implement the Remaster's skill mastery changes.
Health, Magicka, and Fatigue
As of version 2. 0, this mod includes an xOBSE dll which alters the calculation formula and regen rates of these attributes.
They're based on the new formulas from the Remaster.
Same as the Remaster.
Health = (Strength × 0. 6666) + (Endurance × 1. 3333) + (Endurance × 0. 1 × (Level - 1))
Unlike the vanilla formula this uses your current values, so attribute increases apply retroactively.
Health Regeneration
Same as the Remaster, newly added by the mod.
HealthRegen = ((Endurance × 0. 34) / 100. 0) + 0. 16
Out of combat, this is multiplied by 6.
That sounds like a lot, but at 100 Endurance that's 0. 5 health per second in combat, or 3hps out of combat.
Like the Remaster, this regeneration also only applies to the player.
This mod does hook the Magicka calculation function, but has not changed the formula.
Magicka = (Intelligence × 2. 0)
This is the same in the Remaster as well.
Magicka Regeneration
Same as the Remaster.
MagickaRegen = (Willpower × Willpower × 0. 0003) + (Willpower × 0. 015)
Out of combat, this is multiplied by 2.
Unlike the vanilla formula, the rate you regenerate Magicka no longer scales with your total Magicka.
Same as the Remaster.
Fatigue = (Willpower × 0. 26666) + (Agility × 1. 3333)
The base fatigue cost of jumping has also been halved, as in the Remaster.
Fatigue Regeneration
Modeled after the Remaster.
FatigueRegen = ((Agility × 4. 0) / 100. 0) + 6. 0
Out of combat, this is multiplied by 2.
The Remaster uses different values than the mod, gi
📊 Mod Details
- Game
- Oblivion Mods
- Author
- shad0wshayd3
- Version
- 2.2.0
- Downloads
- 615
- Endorsements
- 19
- Category
- Skills and Leveling
- Created
- 2/20/2026
- Updated
- 2/24/2026
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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