Assassins Abode

⭐ — (70 endorsements) 📥 2,710 downloads 📌 v1.3.5 📅 3/13/2007
⚪ Last updated 2008

By MortVent · Player homes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/8/2008 📅 Created: 3/13/2007
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #75 of 90 Player homes mods in this game by downloads

📋 About This Mod

This module adds a small one room shack to the Imperial City Waterfront set near the graveyard area, set away from the rest of the shacks. I currently know of no modules that conflict with this one. There are some terrain changes done to accommodate the house at the chosen location. I designed this home mainly with stealth oriented characters in mind, but reasonably useful for any character concept as it stands. Features: Automatically added map marker allowing fast travel to the house. Simple and organized house interior with space divided up with cloth partitions into a bed, training and living/work area (I tried to avoid making it cluttered or too cramped) Almost all containers are set not to re-spawn (making them safe for storage), with the exception being the food cabinet (see companion friendly notes) Companion friendly design: Includes a re-spawning food cabinet to allow companions to find food without needing to go into wander mode if told to wait/use the house, NPC path markers placed so they appear and walk around the interior properly. Practice Lock Boxes in the training area for practicing lock picking, each has a set difficulty (Very Easy, Easy, Average, Hard, Very Hard) so you can move up in difficulty as one becomes too easy or too slow on skill ups. Pet wolf named Shadow, as a sparing partner and for ambiance. He is set to essential so he never permanently dies; he also levels up with you, and is useful for practicing skills. (Combat and magic, as well as sneak. Scripting prevents him from killing you, stopping combat when you hit 15% or less health.) Full set of small novice alchemy gear on work area table. Book of training spells. Spells are semi-useful but mainly intended as training aids. Some reasonable starting gear in the training area chest and placed in the room: leather armor (Helm, Boots, Greaves, Cuirass, Gloves, Shield), iron weapons (Short Sword, Bow, 120 Arrows, Mace), dark clothing (Black Robe & Hood), potions (4 weak healing, 4 weak sorcery), tools (8 lock picks, 4 repair hammers, 12 torches), poison ingredients (6 Stinkhorn Caps, 6 Whisp Stalk Caps; used for damage health poisons) Basement section added with entrance on exterior of shack: - Warrior\'s Crate with iron armor (Helm, Boots, Greaves, Cuirass, Gloves, Shield) and weapons (Battle Axe, War Axe, Warhammer, Long Sword, Claymore, 120 arrows) - Crate with more repair hammers (12) with one sitting on top of it - 3 respawning mushroom terrarium (6 Stinkhorn Caps, 6 Whisp Stalk Caps; used for damage health poisons) - Several new crates, chests, etc for storage. (all but the terrariums are non-respawning and therefore safe for storage) Thanks to all those that helped me from the various forums I frequent with the scripts and what not : Scruggsywuggsy the Ferret (Official ES Forums) T

🤖 AI-enhanced — based on mod data

Assassins Abode adds a small one-room shack to the Imperial City Waterfront near the graveyard, away from other shacks. It includes terrain changes and is reported to have no conflicts. A simple player home mod for Oblivion, last updated in 2008.

✨ Key Features

Adds a small one-room shack to the Imperial City Waterfront near the graveyard.
Shack is set away from the rest of the shacks for privacy.
Includes terrain changes around the shack.
Author reports no known conflicting modules.

📊 Pros & Cons

✅ Pros

  • Simple and functional: a compact player home that doesn't clutter the waterfront.
  • Privacy-focused placement away from other shacks.
  • No known conflicts, so it should slot into most load orders without trouble.

⚠️ Cons

  • Last updated in 2008 — may have compatibility issues with newer Oblivion versions or mods.
  • Low endorsement count (70) suggests it's a niche mod with limited community testing.
🎯 Is This For You?
For Oblivion players who want a minimal, lore-friendly hideaway near the Imperial City without extra frills. Skip if you're looking for a fully furnished home with storage, displays, or quests — this is just a bare shack.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's an older mod, consider using a mod manager like Oblivion Mod Manager (OBMM) to install and manage load order.
  • Check if you have any mods that alter the Imperial City Waterfront terrain, as the terrain changes here might conflict visually.
  • If you're using the Steam or GOG version of Oblivion, ensure you have the latest official patch installed to avoid compatibility issues.

📊 Mod Details

Game
Oblivion Mods
Author
MortVent
Version
1.3.5
Downloads
2,710
Endorsements
70
Category
Player homes
Created
3/13/2007
Updated
1/8/2008

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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