Asharas CM Partners Beasts

⭐ ⭐ (392 endorsements) 📥 16,109 downloads 📌 v3.1 📅 6/25/2008
⚪ Last updated 2008

By SydneyB · Companions - CM Based

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/21/2008 📅 Created: 6/25/2008
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #35 of 42 Companions - CM Based mods in this game by downloads

📋 About This Mod

  • --------------------------------------------------------------------------------------------------------------------------------------------------------
  • You can not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Name
Ashara's CM Beasts
Version
3. 1
Date
20-10-2008
Category
Companions
Requirements
Oblivion Patch 1. 2. 0. 214, CM Partners Mod Basic
Author(s)
Ashara
Source
http://www.tesnexus.com/downloads/file.php?id=18012

Description =========== This mod adds 20 new creature companions based on Blackie's CM Partners mod. These companions are three wolfs Kazan, Grey Wolf, and Ghost, a tiger Shere Khan, a panther Bagheera, a leopard Namir, a snow leopard Fahd, a polar bear Yukon, a bear Baloo, two dogs White Fang and Tim, a black and silver unicorn Black Beauty, three deers Ram, Niabi and Bambi, three white deers Sar, Sidhe and Falina, a fox Tod and a horse Babieca.

You can find Kazan, Grey Wolf, Shere Khan and Bagheera at the Arboretum (Imperial City). You can find Ghost, Fahd and Yukon in Bruma, at the Castle's courtyard or its surroundings. You can find Namir, Baloo, White Fang and Black Beauty in Anvil, in front of the Dibella's Chapel, near the gate that leads to the Castle, or its surroundings. You can find Tim, Tod, Ram, Niabi, Bambi, Sar, Sidhe, Falina and Babieca at the Green Emperor Way (Imperial City).

To recruit and interact with them go into sneak mode and then activate them (like if you were to steal). A window will pop up showing you the options you can choose.

Even though I've set their intelligence to 100, animals seem to have some difficulty in going through doors, at least I cannot make them go through the Arboretum doors after recruiting them. If that is also your case, fast travel to any location and they should follow you without problems after doing it.

All of them will level with you being always 1 level less than you. All deers and the fox have a lower confidence than the rest of the animals, that means that there is a chance they will choose to run away instead of fighting, but they are able to fight.

I've set all of them to Essential, so they cannot die. If you want to change them to Non-essential, you can use the mod Set Essential Actors Needs OBSE. It adds a spell that allows you to change the Essential tag of any NPC or actor.

I have set map markers for them, to make it easy for you to find them if they get lost. To see the map markers, select the Parterns quest in your diary. <

🤖 AI-enhanced — based on mod data

Adds 20 creature companions to Oblivion, including wolves, a tiger, panther, leopard, snow leopard, and polar bear, based on Blackie's CM Partners mod. A niche companion mod for players wanting animal followers, with 392 endorsements and last updated in 2008.

✨ Key Features

Adds 20 new creature companions based on Blackie's CM Partners mod.
Includes three wolves: Kazan, Grey Wolf, and Ghost.
Includes a tiger named Shere Khan, a panther named Bagheera, a leopard named Namir, a snow leopard named Fahd, and a polar bear named Yukon.

📊 Pros & Cons

✅ Pros

  • Community-trusted with 392 endorsements and over 16k downloads.
  • Adds a variety of animal companions, from wolves to a polar bear, for diverse gameplay.
  • Based on the popular CM Partners mod, so it likely integrates well with that system.

⚠️ Cons

  • Last updated in 2008 — may have compatibility issues with modern Oblivion setups.
  • Description is cut off, so full feature list and installation details are incomplete.
  • No mention of compatibility with other mods or patches, so potential conflicts are unknown.
🎯 Is This For You?
For Oblivion players who want animal companions beyond the standard dog or horse. If you're a fan of CM Partners and want a menagerie of creatures to travel with, this is for you. Skip if you prefer humanoid companions or need up-to-date mods.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Since this mod is from 2008, use a mod manager like OBMM or Wrye Bash to avoid overwriting files.
  • Check the mod's readme for any specific placement instructions, as the description is incomplete.
  • If you use other companion mods, load this one after them to ensure proper integration.

📊 Mod Details

Game
Oblivion Mods
Author
SydneyB
Version
3.1
Downloads
16,109
Endorsements
392
Category
Companions - CM Based
Created
6/25/2008
Updated
10/21/2008

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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