argochris birthsigns
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #31 of 125 Races, Classes and Birthsigns mods in this game by downloads
📋 About This Mod
Version 2. 5 Fixes: Typos BIRTHSIGNS Down and dirty readme for Chris\'s birthsigns By Chrisdragon (chrisdragon425@yahoo.com) Version 2. 5 Apprentice: 125 point magicka gain, 5% reflect spell and 33% weakness to magic. Atronoch: 80% spell absorption, 100 points magicka gain and 10% paralysis resistance. Greater power Mage Bane (66% resist magic for 120s) The Lady: Standard 10+ attribute gain to willpower/endurance, 15% resist disease and +25 fatigue points The Lord: Fortified Blood of the North, 20% frost resistance and 20% fire weakness. BoTN made greater power. The Lover: Increased potency of Lover\'s Kiss and +20 to personality The Mage: +75 bonus to magicka, 10% resist fire/frost/shock and resist weapons 5%. The Ritual: Standard bonuses gained plus 10% shield and improved Mara\'s Gift (Restore health/fatigue 500pts) The Serpent: Standard paralysis greater power plus 25% poison resistance and 15% paralysis resistance The Shadow: Moonshadow invisibility allowance to 120 seconds, +10 to Sneak and Security. The Steed: Standard +20 to Speed and Agility, +75 to fatigue the Thief: Standard +10 to Luck/Speed/Agility, +15 to Sneak and +5 to Security. Stealth greater power (Chameleon 50% and fortify Sneak 10pts for 120s) The Tower: Open any lock lesser power, Tower Warden opens up to Very Hard lock. +10 INT and +5 AGI The Warrior: Standard +10 to Str/End, +50 to health and +10 to Blade and Block. Power Up greater power fortifies strength/endurance 15pts for 180s Argonians are no longer immune to poison but have a strong resistance to it. Redguard and Wood Elf disease resistance decreased to 50%.
This mod overhauls the birthsign system in Oblivion, offering a new set of birthsigns for players to choose from. It's a simple, lightweight modification that appeals to players seeking variety in character builds. With 35 endorsements and over 1,300 downloads, it has a modest following, though it hasn't been updated since 2008.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds fresh options to character creation, giving you more ways to build your character.
- Lightweight and simple—no complex scripts or dependencies to worry about.
- Decent community support with 35 endorsements and over 1,300 downloads.
⚠️ Cons
- Last updated in 2008, so it may not be compatible with newer mods or the latest patches.
- No detailed description, so you're going in blind about what the new birthsigns actually do.
- Potential conflicts with other mods that alter birthsigns or character creation.
This is for Oblivion players who want to shake up their character creation with new birthsign choices. If you're tired of the vanilla signs and want something different without a heavy overhaul, this could be for you. But if you're running a heavily modded setup, you might want to check compatibility first.
💡 Beginner Tips
- Since the mod changes birthsigns, you'll want to start a new character to see the full effect—existing saves may not reflect the changes.
- Check if you have other mods that alter birthsigns; if so, you might need to load this one after them to avoid conflicts.
- If you're not sure what the new birthsigns do, consider testing them out on a throwaway character before committing to a full playthrough.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- argochris
- Version
- 2.5
- Downloads
- 1,357
- Endorsements
- 35
- Category
- Races, Classes and Birthsigns
- Created
- 9/17/2006
- Updated
- 3/6/2008
🔧 How to Install Oblivion Mods
Download from Nexus.
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