Animation Replacer Pack
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #36 of 98 Animation mods in this game by downloads
📋 About This Mod
Animation Replacer Pack v1. 5 * I am not good at English. support is not possible Trying using, verify \"Cast KFFile\" ==Install ----When apply to all actors---- 1. Choose the KFfile to use 2. Rename a file (example)\"TwoHandIdle-02.kf\"¨\"TwoHandIdle.kf\" 3. Copy it in the \"male\" folder Place \\Data\\Meshes\\Characters\\_male ---Only a specific actor. When changing the file individually.------ 1. Choose the KFfile to use 2. Copy it in the \"male\" folder does not rename * Place \\Data\\Meshes\\Characters\\_male\\specialanims 3.\"CS\" is started, \"esp\" is loaded 4. Choose the actor who modifies 5.choose Animation folder 6. Select the file which you use 7. If work is over, save it ------ ----About an omake folder ¥TorchIdle.kf locked the left arm lantern does not penetrate a body ¥Idle.kf & walkturn(left & right).kf I revised posture such as the monkey ----
Animation Replacer Pack v1.5 by reso is an Oblivion mod that replaces character animations with alternative KF files, including a torch idle that locks the left arm to prevent lantern clipping and revised idle/walkturn postures. It offers both global and per-actor installation methods, though the author notes limited English support. With 975 endorsements and 58,304 downloads, it's a well-used animation tweak for Oblivion players.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 975 endorsements and over 58k downloads—clearly a go-to for animation tweaks.
- The torch idle fix is a practical solution to a common annoyance (lantern clipping through body).
- Flexible install: you can apply animations globally or just to specific NPCs via the Construction Set.
⚠️ Cons
- Author explicitly states they're not good at English and support isn't possible, so troubleshooting is on you.
- Old mod (2009) might have compatibility issues with newer Oblivion mods or engine versions.
- Manual file renaming and folder placement required—easy to mess up if you're not careful with file paths.
For Oblivion players who want to fix awkward idle animations or stop lantern clipping without overhauling the whole animation system. Also for modders who want per-actor animation control via the Construction Set. Skip if you're looking for modern, comprehensive animation overhauls—this is a simple, specific replacer pack.
💡 Beginner Tips
- For global install, rename the KF file exactly as shown (e.g., TwoHandIdle-02.kf to TwoHandIdle.kf) and drop it into Data\Meshes\Characters\_male—backup the original first.
- If you want per-actor animations, place the KF file in the specialanims folder and use the Construction Set to assign it—make sure the ESP is active.
- Test the torch idle in-game with a lantern equipped to see if the clipping is actually fixed; if not, try the other KF variants.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- reso
- Version
- 1.5
- Downloads
- 58,304
- Endorsements
- 975
- Category
- Animation
- Created
- 12/18/2008
- Updated
- 7/27/2009
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