Animation Dummy
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #34 of 52 Utilities mods in this game by downloads
📋 About This Mod
The animation dummy is a NifSkope tool I developed to import and test random animations upon a rigged article of clothing, etc. This saves time as a clothing/armor modder, as it allows me to skip hopping between blender, nifskope, and the game to test for clipping issues. This tool may be used with NifSkope and blender open to test for clipping issues at the same time. I have shared this tool with multiple people, and at the request of others have made it available. Note: Yes there are various other ways of achieving the same thing, but they do not always work. Please do the research before you decide to make a snide comment about this utility. Already dealt with that and I\'m not feeling so nice about that anymore... Text instructions for use (PDF with pictures included in archive) 1. Open up the animation dummy (NKAnimationDummy.nif) with NifSkope 2. Select Render -> Draw Nodes 3. You should now see a stick figure skeleton. Position your viewing window to the angle and zoom of your choice. I recommend a straight forward view such as shown to the left. 4. Open up in an additional NifSkope window the mesh that you wish to preview the animation for. For example purposes I shall use my Westwind Rogue armor. 5. Now you will need to copy the outfit into the animation dummy. To do so do the following: A) Select a NiTriStrip (nor NiTriShape, depending) either in the branch list or by clicking on the desired part in the render window. You will see both the TriStrip and the object become highlighted. B) Right click and select Block -> Copy Branch C) Switch NifSkope windows to view the Animation Dummy. D) Select the main NiNode “Scene Root” by clicking on it in the branch list. E) Right click and select Block -> Paste Branch You will now see the selected TriStrip/Shape from the outfit on the skeleton in the render window. F) Repeat the process until all the the desired pieces you wish to view on the animation dummy are copied over (I recommend testing all pieces. If so, both your open nifSkope windows should look identical in appearance in the render window. The drawn nodes may look different in several sections. This is okay, the animation will still look true to game when previewed. You should save the animation dummy with a new name at this point. 6. Now you can import animation to test the outfit in various poses. A. Go to Spells -> Animation -> Attach .kf B. Browse and select the animation you wish to import. For ease, several have been included. You may use any animation in any location of your choosing. You may find the original animations of Oblivion by extracting the bsa files and looking under meshes\\characters\\_male C. In some versions of nifskope, an error box may pop up. Hit the red boxed in X in the upper right hand corner. This error will not affect playback. D. Some animations will instantly begin to play. Some, such as running (walkfastfo
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Korana
- Version
- 1
- Downloads
- 779
- Endorsements
- 48
- Category
- Utilities
- Created
- 10/21/2010
- Updated
- 10/21/2010
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