An Old School Dungeon
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 23 Dungeons - New mods in this game by downloads
📋 About This Mod
Mod: An Old School Dungeon 1_0 Game: TES IV: Oblivion Author: David Brasher Tileset Author: Phitt http://www.tesnexus.com/downloads/file.php?id=23633 Other mods or DCL required: None Release Date: 6/12/11 ********************************************************************* CONTENTS ****************************************************************** 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits ****************************************************************** 1. INFORMATION ON THE MOD ********************************************************************* This mod adds a 23-cell dungeon using the Old School Dungeons tileset. There are more puzzles, mazes, and traps than combat, but even the combat can be pretty intense. The dungeon entrance is north of Kvatch, east of Shattered Mine, south-west of Mongrel\'s Tooth Cave, and north-west of Fort Linchal. The dungeon is made using the Old School Dungeons tileset and the activators, doors, keys, clutter, and scripting associated with it. In addition to all that, there are a couple of retextured creatures I made, a retextured suit of armor for thieves, and a retextured claymore with scripting and new effects. All of this results in the dungeon having a very different look and feel than ordinary Oblivion dungeons. The dungeon is path-gridded in all of its cells, although there are a few cells where companions will not be able to keep up and will have to catch up with you when you enter the next cell. They will not be in serious danger of dying during those times. Some of the monsters and traps in this mod hit pretty hard, so it is best suited to characters of level 15 or higher. It is good to be well-equipped with good weapons, armor, spells, and supplies like torches, soul gems, arrows, potions, and repair hammers. It is very important to have sources of light. This dungeon is not just about hacking and slashing. Some of the mazes are very tough. Some of them are rather huge. There are puzzles you have to solve to get past obstacles. Some enemies are indestructible and need to be evaded or driven off. Some enemies only have one weakness which you will have to find and exploit. There are notes with clues spread throughout the dungeon. You will need to pay close attention to what they say. The creatures and treasure containers in this mod respawn. The loose treasure does not respawn, and the traps and locks do not all reset. But this mod still has a fair bit of replay value if a character wants to come back and play the dungeon again after it respawns. There are multiple routes through the dungeon for added replay value. you will have a different experience each time you play depending
An Old School Dungeon adds a 23-cell dungeon using the Old School Dungeons tileset, featuring more puzzles, mazes, and traps than combat, though combat can be intense. A compact dungeon mod for players seeking classic-style exploration.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Puzzle-heavy design offers a break from combat-focused dungeons.
- Compact 23-cell size makes it a quick but engaging adventure.
- Community-tested with 197 endorsements and over 3,000 downloads.
⚠️ Cons
- Last updated in 2011 — may have compatibility issues with current game versions.
- Small dungeon size might leave players wanting more content.
For players who enjoy classic dungeon crawling with a focus on puzzles and traps rather than pure combat. Ideal for those seeking a short, nostalgic adventure. Skip if you prefer large, combat-heavy dungeons.
💡 Beginner Tips
- Since the mod is from 2011, check if your game version is compatible before installing.
- Look for the dungeon entrance in the world — the description doesn't specify, so explore likely locations.
- Bring lockpicks or spells to handle traps and puzzles, as combat is not the main focus.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- David Brasher
- Version
- 1.0
- Downloads
- 3,062
- Endorsements
- 197
- Category
- Dungeons - New
- Created
- 6/13/2011
- Updated
- 6/13/2011
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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