Actor details
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 47 Utilities mods in this game by downloads
📋 About This Mod
Name: Actor details Version: 1. 5 Date: 5 December 2011 Category: Utilities Requirements: Oblivion Patch 1. 2. 0. 214, Oblivion Script Extender (OBSE): http://obse.silverlock.org/ Author(s): kuertee Source: http://www.tesnexus.com/downloads/file.php?id=29127 ================= Changes since 1. 4 ================= 1. 5, 5 December 2011: Tweak: Feather, Fire Shield, Frost Shield, Shock Shield, ReflectDamage, Resist, and Shield active effects classified properly. Tweak: More Package information data. Bug-fix: At the end of the repair sequence, there was logic bug which caused the loop to terminate with an error. This bug only terminated the loop and caused no stats to become corrupt. Fixed now. Bug-fix: The value of spells were ignored when listing Active effects by magic items resulting in a value listed as \"ingredients?\". The \"ingredients?\" is intended for discrepancies between GetTotalAENonAbilityMagnitudeC and the sum of all GetTotalAEMagnitudeC. Therefore, the value for \"ingredients?\" should always be 0 and it should not exists in the lists. It simply exists as a fail-safe for when the discrepancy may occur - which should be never. Tweak: Creature skills are now based on GetCreatureCombatSkill, GetCreatureMagicSkill, GetCreatureStealthSkill. ============= what is this? ============= prints out to the console a list detailing the current state of an actor. includes a repair utility that attempts to fix corrupted Actor Values. ========== how to use ========== to create a list for an actor, hold down the right shift key while an actor is highlighted under the cursor. to create a list for the player, hold down the right shift key when no object is highlighted under the cursor. if the mod detects a possible corrupted Actor Value, the user will be notified and asked to start the repair process. a test-run can be executed instead of actually repairing corrupted Actor Values. before a repair is executed, a save file, \"preActorDetailsFix\", will automatically be generated. once finished, another save file, named \"postActorDetailsFix\", will be generated. the repair method relies heavily on the player\'s active effects list. if there are many active mods that use ModAV2, it may be best to deactivate them before repairing any Actor Values. then simply reactivate them and start them from an unaffacted player. note, however, that most corrupt Actor Values come from mods that that use ForceAVs, ModAVs, ModAV2s and SetAVs AND that do not remove their effects after they are no longer needed. best to suggest to the authors of those mods to use Ablities, Spells and/or Enchantments instead. read the sample report and the notes below it for more information. there are instructions on how to read it and futher information on cleaning Actor Values. ======================= when should i use this? ======================= when you need to find the state of an actor either when you see
📊 Mod Details
- Game
- Oblivion Mods
- Author
- kuertee
- Version
- 1.5
- Downloads
- 1,338
- Endorsements
- 68
- Category
- Utilities
- Created
- 1/4/2010
- Updated
- 12/5/2011
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