A Mystery at Wellspring Grove

⭐ — (80 endorsements) 📥 3,358 downloads 📌 v1.3 📅 4/14/2007
⚪ Last updated 2008

By Prometheos · Quests And Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/8/2008 📅 Created: 4/14/2007
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #33 of 77 Quests And Adventures mods in this game by downloads

📋 About This Mod

1. The Quest: It\'a a big day for you, young mage. Raminus Polus has just instructed you to acquire some wood in order to make a Mage\'s Staff. He says \"The wood used for staves comes from a grove to the northeast of the Imperial City, near Wellspring Cave. Several mages tend to the grove, and should be able to assist you. Speak with either Zahrasha or Eletta when you arrive. And choose wisely.\" Soon after your arrival at the Wellspring cave, you discover a horrible tragedy. Answers are required and during the course of your \"investigation\" you uncover another mystery. This one, harkens back to the days of Galerion at the founding of the Mages Guild, and reveals a long forgotten secret. 2. Installation: Install the \"WellspringGrove.esp\" file into the Oblivion\\Data directory. 3. Running the Quest: The \"Mystery at Wellspring Grove\" Quest requires starting the Mages Guild Quest \"A Mage\'s Staff\". Once Raminus Polus instructs you to acquire a stave, the Quest will run. Since this is a quest, without any significant game alteration, I\'ve decided to keep any spoiler information in the included WellspringSpoiler.txt file. Additionally, there is a \"hint book\" named \"A Mystery at Wellspring ( Grove )\" which may be purchased from Phintias ( First Edition - Imperial City ) for a nominal amount. The book will track the quest and automatically update itself to provide the next needed clue. This is an optional purchase, as you don\'t need it to complete the quest. However, if you\'ve completed the quest, without it, you should get the book, just to reveal the extra bonus features of the quest, which you would otherwise probably not discover. Following is an excerpt: ==================================================== A Mystery at Wellspring Grove by Prometheos Chapter 1: \"A Mystery at Wellspring Grove\" is an extension of the Mages Guild Quest - \"A Mage\'s Staff\". Once Raminus Polus (Arcane University) sends you out for wood for a staff, then \"A Mystery at Wellspring Grove\" may commence. When you find Zahrasha, be sure to read her copy of the Mages Guild Charter. Valuable clues are found inside. ==================================================== 4: Possible Conflicts: Although no Oblivion scripts were altered, my script does adjust the Player Fatigue and Magicka values as an integral part of the quest. If Fatigue or Magicka values are used in a structurally different manner, as in the \"Vim and Vigor\" mod by \"Kearsage\", then either or both mods will play differently than intended. 5. Conditions and Terms of Use: Notwithstanding the Bethesda Copyrights regarding any scripts, computer codes, documents and graphics, it is asserted that these program scripts are free software; you can redistribute them and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation. These program scripts are distributed in the hope that they will be us

🤖 AI-enhanced — based on mod data

A Mystery at Wellspring Grove is a quest mod for Oblivion that adds a new quest starting with Raminus Polus, who sends the player to gather wood from a grove northeast of the Imperial City. It has 80 endorsements and was last updated in 2008, making it an old but community-tested addition.

✨ Key Features

Adds a new quest for mage characters, initiated by Raminus Polus.
Quest involves traveling to a grove northeast of the Imperial City to acquire wood for a Mage's Staff.
Part of the Quests And Adventures category, offering a narrative-driven experience.

📊 Pros & Cons

✅ Pros

  • Community-approved with 80 endorsements from players who've tried it.
  • Fits naturally into the Mages Guild storyline, giving mage characters a new task.
  • Lightweight and easy to add to your load order—no complex dependencies.

⚠️ Cons

  • Last updated in 2008—might have compatibility issues with modern Oblivion setups or mods.
  • Only 80 endorsements suggests a niche mod that may not have been thoroughly tested by a large audience.
🎯 Is This For You?
For Oblivion players who enjoy lore-friendly quests that expand the Mages Guild experience. If you're a mage character looking for a quick adventure, this could be a nice addition. Skip if you want a sprawling, epic quest—this seems like a smaller, focused story.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's an older mod, consider using a mod manager like Wrye Bash to manage your load order and avoid conflicts.
  • Make sure you have the latest Oblivion patch installed, as old mods may rely on older game versions.
  • If you're using other Mages Guild overhaul mods, check for compatibility—this quest might conflict with changes to Raminus Polus.

📊 Mod Details

Game
Oblivion Mods
Author
Prometheos
Version
1.3
Downloads
3,358
Endorsements
80
Category
Quests And Adventures
Created
4/14/2007
Updated
1/8/2008

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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