Stronger Bosses

⭐ — (75 endorsements) 📥 14,863 downloads 📌 v2 📅 5/5/2025
🟠 Updated over a year ago

By LameJames · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/21/2025 📅 Created: 5/5/2025

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #125 of 624 Gameplay mods in this game by downloads

📋 About This Mod

Makes bosses and other unique enemies more difficult

Have you ever gotten to the end of a questline and killed the boss in 5 hits? Now you wont

Gives additional gear, new spells, and passive buffs to many boss enemies. Some of them are very difficult, some are just strong enough to make them more than a footnote on your journey. Some of these enemies barely even qualify as bosses normally and die in 2 hits like any other npc, yet theyre talked up in dialogue, or theyre guarding something important, or theyre just unique enough to be cool, and it seems strange that they are such chumps. This changes all that.

Certain bosses will be nigh impossible to a low level character. This is intended. One can not fight a god and hope to survive if theyre level 3. You need to actually prepare to take on many of these bosses now, so save frequently in case you need to run away screaming.

This mod works just fine on it own, but it is intended to be played with other mods that buff weapons and make you more powerful, such as some of my other mods. They work together to make a higher difficulty ceiling for this game.

Some of the bosses have ways to instant kill them for quests or never fight in the first place, and this mod does not touch those options.

This mod does not improve the AI of any enemies. At its core you will still be fighting oblivion enemies. Sometimes they might spam spells, they might just stand and stare at you, they might refuse to use half of their spells for no reason. These things are outside of my ability to change, but reloading and trying a fight again could result in them behaving differently if they bug out.

I've only tested this on adept difficulty, no clue how well it plays on other difficulties.

DO NOT USE ON AN EXISTING SAVE, USE ON A NEW PLAYTHROUGH

It wont corrupt your game or anything, the bosses just might not have their new stats and abilities if theyve already been loaded into the game

Uninstalling mid playthrough might fuck up your game though. Idk. Save before you download mid game

VERSION 2

Mod has been slightly reworked. Esp has changed, so uninstall the previous version, load the game, save and exit, and then download this version. No longer dependent on Shivering Summons. Now requires ue4ss and syncmapinjector to add new forms instead of hijacking test creatures, making the mod more compatible with other mods. Some bosses have slightly altered stats/abilities but nothing too different. Also covers a couple more enemies..

BLADES SKELETONS - The skeletal blades have a small boost to health, but are shielded from damage and reflect it. In vanilla, the skeleton of Casnar uses Mishaxhi's cleaver. Since I gave mishaxhi his own cleaver back, this skeleton now uses his own uniq

📊 Mod Details

Game
Oblivion Remastered Mods
Author
LameJames
Version
2
Downloads
14,863
Endorsements
75
Category
Gameplay
Created
5/5/2025
Updated
6/21/2025

🔧 How to Install Oblivion Rem. Mods

Use Vortex or MO2.

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Visit the official mod page for specific installation instructions for this mod.

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