Simple Critical Hit Chance - UE4SS

⭐ ⭐ (151 endorsements) 📥 13,382 downloads 📌 v3.3 📅 5/14/2025
🟠 Updated over a year ago

By MadAborModding · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/19/2025 📅 Created: 5/14/2025

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #138 of 624 Gameplay mods in this game by downloads

📋 About This Mod

A Simple, Customizable Critical Hit System. Made upon request.

Mod Overview

This mod adds a scalable Critical Hit system to the game, allowing both players and optionally NPCs to land Critical Hits in combat.

Critical Hits do double damage, with their chance of occurring scaling with your Luck Attribute or any other skill/attribute of your choosing.

This mod is a standalone version of the Critical Hit system from my mod, Bloodlust - Blunt Perk Addon, released as a separate mod by request.

⚠️ Important Note:

Do NOT use this mod alongside Bloodlust - Blunt Perk Addon, UNLESS you do the following:

You can technically use both mods together, but you’ll need to adjust the config files to avoid conflicts.

You have two options.

  • []Option 1: Edit CritChanceConfig.lua from this mod to exclude blunt weapons.

    []Option 2: Set the Critical Hit chance to 0% in Bloodlust's config.

If you don’t do either of these, you’ll run into a problem where Critical Hits from this mod can trigger another Critical Hit from Bloodlust (and vice versa).

This creates a feedback loop where Crits trigger more Crits, which can trigger even more Crits, infinitely.

By Default, your base chance to crit is 5%. This scales up to 33% at 100 Luck.

  • []By Default, all weapons can apply Critical Hits.

    []Base Crit Chance differs based on weapon type with Daggers having the most and Warhammers having the least.

    []You can limit it to certain weapon types in "CritChanceConfig.lua"

    []A dagger-only config is available under optional files as an example.

Spells can critical hit too, but they work a little differently.

When a spell lands a Critical Hit, it will deal additional damage equal to either:

  • []Your currently equipped weapon’s damage (default behavior), or

    []The target’s equipped weapon damage (optional).

This can be changed in the config file.

Note: Crits from a Staff will always use the target’s weapon damage when applying Critical Hit damage, since staves have no inherent damage.

Customization

In "CritChanceConfig.lua", (edit it using notepad) you can adjust:

  • []Base Critical Hit Chance

    []Max Critical Hit Chance

    []What Skill or Attribute Chance scales to

    []What Weapons can apply Critical Hits

    []If NPCs or Only the Player can apply Critical Hits

    []How Spell Crits work.

Feel free to share your own CritChanceConfig.lua presets on Nexus! Community-made configs are welcome and encouraged.

However, please do not re-upload the main.lua file from this mod.

[*]This ensures that if I release updates, your

📊 Mod Details

Game
Oblivion Remastered Mods
Author
MadAborModding
Version
3.3
Downloads
13,382
Endorsements
151
Category
Gameplay
Created
5/14/2025
Updated
5/19/2025

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