Shivering Citizens

⭐ — (14 endorsements) 📥 2,273 downloads 📌 v2 📅 7/6/2025
🟠 Updated over a year ago

By LameJames · NPCs

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/29/2025 📅 Created: 7/6/2025

🔍 Analysis

  • 👍 0.6% endorsement rate
  • 🏆 #76 of 188 NPCs mods in this game by downloads

📋 About This Mod

Adds a ton of new civilians throughout the Isles, with over 550+ lines of dialogue

Shivering Isles is great! I love New Sheoth, but there is a problem with it. By the time you finish the main quests in the Shivering Isles A LOT of the citizens might end up dead, and the cities end up feeling very lifeless. This mod fixes that by adding a bunch of new npcs. Currently this adds 45+ new npcs spread throughout Bliss, Crucible, the Palace, and Passwall, with over 550 lines of dialogue

This also adds two small new areas to the cities, both of which are things I think were missing from the city originally. In Bliss, there is a new Feast Hall, and in crucible you can now visit Earil's Chamber of Chronomancy! The feast hall was meant to be a more....active space but npc nevmesh for new cells isnt possible yet, so for now its kind of abandoned other than it's insane chef. Earil's Chamber is to reflect the fact that he mentions his chronomancy tests but there's absolutely no evidence of it, now you can see his collection!

The npcs all use faces from npcs that you wont ever really look at closely, so for all intents and purposes they're unique looking npcs unless you've memorized what high elf conjurer #26 looks like.

Adds a ton of civilians, almost all of which have unique dialogue, schedules, and interactions. There is a ton of reactivity for different quests throughout the isles (mostly the main quest, but i'm still expanding it) As far as I know, Its currently impossible to add voices for npcs, so get your morrowind reading glasses on. If it becomes possible in the future I'll look into it.

AS OF RIGHT NOW there is 10 new npcs in the Palace, 15 for Crucible, 15 for Bliss, a couple who will travel between the different zones, a couple who are enabled at different points in the game, and 7 npcs for Passwall. This might seem like a lot but they are never all on screen at the same time, and in my testing I have not had any noticeable hits to performance

The Passwall citizens are integrated into the main quest. Some of them will turn to Order priests during the retaking the fringe quest, and if they survive they will return to normal after you complete the shivering isles main quest, with dialogue reflecting how you saved them from Order

Here's some of the more interesting (in my opinion) npcs I added

-  Added the 3 adventurers from "A Better Mousetrap" to New sheoth after you turn in the quest. Lewin and Grommok are in dementia because their madness is pretty death focused, and Syndelius is in Bliss. For a couple hours every day they all (the ones that are alive anyway) will meet up and hang out in crucible. Syndelius can also give you a random non quest related key when you talk to him

- If you send Bhisha to live in Bliss, he will find himself a dog there! The dog follows him around the town all day

📊 Mod Details

Game
Oblivion Remastered Mods
Author
LameJames
Version
2
Downloads
2,273
Endorsements
14
Category
NPCs
Created
7/6/2025
Updated
8/29/2025

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