Sambuca's Weapons Overhaul

⭐ — (32 endorsements) 📥 5,944 downloads 📌 v1 📅 7/27/2025
🟡 Updated this year

By Sambuca 42 · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/13/2025 📅 Created: 7/27/2025

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #32 of 136 Weapons mods in this game by downloads

📋 About This Mod

MODDER'S RESOUCE This mod overhauls melee combat mechanic to be more immersive, realistic and tactic.

MODDER'S RESOURCE

This mod should be edited with x edit to include new esps of remaster like altarmainesp.

Anyway, works fine to me.

Hint: it's not mandatory, but using NL tag remover is recommended, or every weapon will show the NL tag.

SUMMARY OF WHAT THIS MOD DOES:

ALL weapons's ranges matches with their mesh,no longer "spear" Battle axes or War hammers.

Giant creatures's reach is set from a multipler of 2. 2 to 1

ALL weapons's weight is cut in half

Claymores do +25% damages

Battle axes do +50% damages

War hammers do double damages

War axes do +25% damages

Maces do +50% damages

The weapon's weight, affect more the stamina usage

Block's stamina usaged reworked to be more comfortable and coexist with weapon's stamina usage i did.

Armors get 50% less damages from attacks

Weapon hits, consume the weapon a bit faster

Weapons's "health" depends from the weight and damages they have, so bigger weapons will be a lot resistant and smaller ones fragiles.

When a weapon is totally fucked up deals from 50% to 25% damages...repair it! Anyway, this grants better extra damage when you repair your weapon above it's max health.

EXPLANATION

weapons ranges were ported here from old oblivion, but new models and animations, don't make weapon's mesh match with the hit spot, resulting that battle axes and other short weapons have a high range, when effectively they dont.

I figured out a way to measure the weapon's range with actually measuring it.

I tried fists for first.

Game settings say they have 0. 6 reach (below that reach, AI messes and act weird, i mean that if you jump on a table they can't reach you, but you can).

Then i loaded the game, set the most far camera i could and put it above my character's head.

Then i threw some punches (to perform full combo a plenty of times) and measured the distance from my character's center of heat to the farest point  reached from a punch.

I measured a middle value of 5,5 cantimeters.

Then, considering that the top camera angle is not 90° but something like 80°, i did a calculations with radials and resulted that the value i measured have to be multiplied for 1,085.

Then, the game unit of distance is 1,4285 centimeters and so on, i aproximated it to 1,43.

The value i calculated had to be divided to 1,43.

It resulted that my new punches range was about 0. 45.

I tried to set it and resulted that the contact point of punches actually matched with character's meshes, but there was a problem...

Stupid IA, below 0. 6 start to mess around when there is a slope difference...i tried ot to tweak if from game setting from 48 to 96 but didn't work.

It happened it also in f

📊 Mod Details

Game
Oblivion Remastered Mods
Author
Sambuca 42
Version
1
Downloads
5,944
Endorsements
32
Category
Weapons
Created
7/27/2025
Updated
12/13/2025

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