Physical Material Swapper (PMS)

⭐ ⭐ (199 endorsements) 📥 42,541 downloads 📌 v1.5 📅 8/12/2025
🟠 Updated over a year ago

By electionis · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/24/2025 📅 Created: 8/12/2025

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #60 of 624 Gameplay mods in this game by downloads

📋 About This Mod

This mod changes physical materials in game so that objects exhibit their proper qualities, such as SFX, VFX, and collision response.

Change logs

=============

Ver 1. 5 (9/24/25) - Skingrad Overhaul (NEW) - No more "metallic" tapestries! XD

Update 1. 5 

Tapestries are tricky. If they are really close to the wall, they will inherit the behavior of the wall behind them even with this mod installed. However, if they are far apart enough, they will behave like a cloth and shed shredded threads when hit, which is a nice visual effect. Mages and Fighters Guild banners and castle banners are not affected. They are SK_ files, not SM_ files, meaning they cannot exhibit PM_ property as environmental static objects (SM_) are coded to do so. So no physical properties for them for now.

Ver 1. 4 (9/9/25) - Bruma Overhaul

Update 1. 4

lower/middle/upperclass house interior chandeliers (SM_Chandelier03, 04) are all modified as well. They now should feel metal.

A ceramic is by definition "non-metallic" and "brittle" (+ heat and corrosion resistant) substance. The closest material the game can emulate is glass, not metal, because ceramics break easily.

Ver 1. 3 (8/26/25) - Cheydinhal and Bravil Overhaul

Update 1. 3

ver 1. 3. 1 OLD - ver 1. 3 OLD caused CTD in Fighters Guild in Chorrol (SM_ChorrolHouseUpperInt_Fireplace_D).  ver 1. 3. 1 OLD fixed it.

Ver 1. 2 (8/18/25) - wooden gate, Chorrol middleclass doors, Cathedral doors, lowerclass table 06, upperclass fireplaces added

Ver 1. 1 (8/13/25) - collision issues fixed. Wood barrier added

ver 1. 0 (8/12/25) - initial release

Studio Virtuos assigned incorrect physical materials to various game objects, especially lowerclass furniture.

As a result, even if you hit or shoot arrows to wooden objects, the sound, hit visual effects and collision response out of them are those of metal or stone.

For instance, if you aim a lowerclass cupboard with a bow, 1. the arrows bounce off 2. You hear metal clanking sound 3. You see fiery sparks!

This is illogical and breaks immersion!

This mod fixes that.

With this mod, the resulting effects are what you expect from a wooden surface: 1. semi penetration 2. wood piercing + arrow buzzzz sound 3. wood splinters flying all over.

First off, I began with the Waterfront shack interior because it's my current home that I visit most often.

Lowerclass cupboard (lid and body), drawer (body, drawer 01,02,03), shelves (01,02), small table (table03), bench (lowerclassbench01), Shack walls (brumahouselowerint01) are affected.

Middle / upper class furniture seem to be working fine, well, mostly. If I find more anom

📊 Mod Details

Game
Oblivion Remastered Mods
Author
electionis
Version
1.5
Downloads
42,541
Endorsements
199
Category
Gameplay
Created
8/12/2025
Updated
9/24/2025

🔧 How to Install Oblivion Rem. Mods

Use Vortex or MO2.

📖 Full step-by-step install guide for Oblivion Rem. →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion Rem. commands, item IDs, and more.

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