ORWO - Ghosts and Spirits
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #224 of 624 Gameplay mods in this game by downloads
📋 About This Mod
Standalone expansion for ORWO, Featuring loads of new gameplay tweaks and new enemies.
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[]Description:
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[]ORWO Ghosts and Spirits seeks to enrichen your experience through means of new enemies, balancing, bosses, and general improvements!
This is a total overhaul of all in game tombs and ethereal leveled lists. This affects all ghosts and undead creatures, as well as loot drops for these creatures. Many new creatures have been added as well as edits to existing creatures.
[]More than 15 new enemies including basic new enemies and mini bosses to encounter while dungeon diving.
[]Rebalanced loot for all existing and new creatures. Now killing ghosts and undead is more worthwhile with the possibility of more interesting loot drops such as gold, scrolls, potions, gems, and more! No worries as this has been balanced for rarity where it makes sense, such as bosses consistently dropping good items, while weaker enemies having rare chances to drop weak scrolls or potions occasionally, as well as gold.
[]Reworked leveled lists. All standard non quest undead and ethereal leveled lists have been reworked to include new creatures as well as more challenging encounters for higher levels. Higher levels will see stronger enemies as well as weaker enemies in higher numbers. A level 1 character may see 1 Revenant Deviant or 1 ghost, whereas a level 5 character may encounter 2 ghosts or 2 Deviants. This scales all the way up to level 30, with encountering up to 3 of some weaker enemies at once.
[]All enemies are level scaled with the player. This has been balanced to work with Adept difficulty with vanilla settings. Some enemies may pose a challenge, and even weaker enemies will still pose a threat at higher levels. This also removes the level lock for enemies, so you can still encounter lower level enemies at higher levels.
[]Level Cap. All new and existing ghosts and undead have all had level caps introduced where it makes sense. A standard zombie may only cap at level 10, while a Zombie Gravewalker caps at 30.
[]Renamed some creatures. Skeleton Guardians have been renamed to Skeleton Wights and Headless Zombies to Decaying Zombies. I felt that this fit the general feel of this mod with these changes made.
[]New weapon. Revenant Sword sometimes carried by Corruptions. It's weak, but has the ability to damage any ethereal enemy without enchantment.
[*]New weapons for old enemies. Skeletons now have a small chance to spawn with a weak leather or fur shield and have a chance to spawn with daggers as well as clubs, instead of just iron war axes.[/si
📊 Mod Details
- Game
- Oblivion Remastered Mods
- Author
- Maddensterror02
- Version
- 1.0
- Downloads
- 5,501
- Endorsements
- 49
- Category
- Gameplay
- Created
- 5/28/2025
- Updated
- 5/28/2025
🔧 How to Install Oblivion Rem. Mods
Use Vortex or MO2.
📖 Full step-by-step install guide for Oblivion Rem. →
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