Not so deadly trap
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #42 of 624 Gameplay mods in this game by downloads
📋 About This Mod
Will increase traps effectiveness (player and NPCs) increasing damage by a multiplier (i.e. traps will be deadlier at lower player levels), easy to configure.
Traps in Oblivion (Remastered) are just a nuisance with a minimal basic damage (i.e. player even at lvl 2 can easily ignore 90% of traps like mosquitos).
This mod by default increases damage by a multiple of x7 (I think it's the sweet spot). Spikes by a further x2.
Other mods IMHO were either "not enough" or "insta-kill" even if you have a powerful character.
It's configurable.
🔎 BEHIND THE SCENES
The game internally calculates curves based on your character level as explained here.
The problem is vanilla game starts from very low damage values and increases them when you level up... this makes traps simply ineffective also on low-level players, and when they start hurting (-100 or more damage) because your character has grown up, well... at that point you'll be also stronger, have a better armor etc. so damage will be kept somewhat scaled (the original game design concept is that traps do scale with player progression to keep them "dangerous").
So what this mod does is simply adding more initial damage (which makes sense: deadly for unexperienced low-level adventurers), with a higher base damage component. That's all, and it just works very well IMHO.
📦 INSTALLATION
Just drop the .esp file into your Oblivion Remastered path at "...\Content\OblivionRemastered\Content\Dev\ObvData\Data".
... and add NotSoDeadlyTrapMult.esp to "...\Content\OblivionRemastered\Content\Dev\ObvData\Data\Plugins.txt" at the bottom, after the default game files.
HIGHLY RECOMMENDED: Stronger Gravity: as an addition makes also falling wired traps much faster and more realistic. Faster traps can do even more damage.
🔨 CUSTOMIZING
If you don't like default settings, you can easily change the multipliers (you don't need to re-enter them every time you launch the game. Set them just once and go play!)
fTrapDamageMultHex
fTrapDamageMultSpikesHex
values using console commands, e.g.:
ObvConsole show fTrapDamageMultHex (display current damage multiplier value. Mod default is 7. 0)
ObvConsole set fTrapDamageMultHex to 6. 0 (set multiplier value to 6. 0. 1. 0 = vanilla. Damage calculated the moment you get hit)
ObvConsole set fTrapDamageMultSpikesHex to 3. 0 (set spikes multiplier value to 3. 0 * fTrapDamageMultHex. Mod default is 2. 0)
Enjoy funnier traps, and let me know your experience!
📊 Mod Details
- Game
- Oblivion Remastered Mods
- Author
- hexaae
- Version
- 1.2
- Downloads
- 47,908
- Endorsements
- 233
- Category
- Gameplay
- Created
- 5/1/2025
- Updated
- 5/8/2025
🔧 How to Install Oblivion Rem. Mods
Use Vortex or MO2.
📖 Full step-by-step install guide for Oblivion Rem. →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion Rem. commands, item IDs, and more.
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