LateNite Conjurations Damage Fixed

⭐ — (6 endorsements) 📥 306 downloads 📌 v1.0.1 📅 5/13/2025
🟠 Updated over a year ago

By LateNite · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/19/2025 📅 Created: 5/13/2025

🔍 Analysis

  • 🏆 #1 of 98 Miscellaneous mods in this game by downloads

📋 About This Mod

Fixes the damage scaling of conjuration summons to match the player difficulty modifier. Conjuration summons are very powerful on higher difficulties since their damage is always the same no matter the difficulty. This mod fixes that so

# LateNiteConjurations

A mod for Oblivion Remastered that scales the damage of conjuration summons to match a target difficulty hardcoded into each version of the mod.

### About this mod

This mod includes several files for different damage scales from 20%-80% so that players can adjust the damage of conjuration summons. In Vanilla, conjuration summons are not affected by the target difficulty, so a conjuration summon deals the same amount of damage on Master difficulty as it does on Adept difficulty. This mod could be seen as a nerf to conjuration summons since, for example, the 60% version of this mod would mean that conjuration summons only deal 60% of their normal damage. If you play on Adept difficulty or lower, this mod is a strict nerf to conjuration. However, if you, like me, both enjoy conjuration and playing on higher difficulties, then you may also be frustrated by how strong conjuration summons are relative to the player character. For example, a PC on Expert difficulty with 40 Blade skill deals about 3 damage base with an iron weapon while a conjured skeleton deals about 9 damage per attack.

It turns out that reducing the damage of conjuration summons is a rather indirect process.

[]- All summoned creatures in Oblivion have flat _Attack Damage_ that increases the damage of every melee attack. This mod reduces the flat Attack Damage of all conjuration summons.

[]- All summoned creatures in Oblivion have a _Combat Skill_ that determines the percentage of weapon damage they deal per attack. A creature with a 50 Combat Skill and a weapon that deals 8 damage will instead deal 4 damage per attack (plus their flat Attack Damage). This mod reduces the Combat Skill of all conjuration summons.

[]- Several summoned creatures/characters use enchanted weapons. Neither the Combat Skill nor the _Magic Skill_ affects the damage inflicted by enchanted weapons. This mod replaces the enchanted weapons of all conjuration summons with equivalent enchanted weapons that have reduced damage. Note that this mod will NOT affect enchanted weapons used by other creatures, NPCs, or the PC.

[]- Several summoned creatures/characters use spells. There is no stat that affects the damage dealt by a spell other than the spell magnitude. This mod replaces the spells used by all conjuration summons with equivalent spells that have reduced damage. Note that this mod will NOT affect the spells used by other creatures, NPCs, or the PC.

[]- There are a few conjuration summons that typically have access to a large number of, if not all, Destruction spells in the game. Rather than recreating the entire school of Destruction magic, *this mod instead introduces a spell package that is employed by all conjuration summons that would have otherwise had access to a varied number of Destruct

📊 Mod Details

Game
Oblivion Remastered Mods
Author
LateNite
Version
1.0.1
Downloads
306
Endorsements
6
Category
Miscellaneous
Created
5/13/2025
Updated
5/19/2025

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Use Vortex or MO2.

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