Host of the Crusader
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #27 of 33 Factions mods in this game by downloads
📋 About This Mod
The Divine Crusader can now lead the order of the Knights of the Nine to victory! You can now take the entire order with you to deal with the Daedra or any other threat deemed offensive to Nine.
It changes the class of the knights. They used to be set as Crusader or Knight or even Priest, but none of these have light armor skills or marksman skills. I added a Knight of the Nine class that focuses more on what these knights wear and what skills they use. I understand that UORP was supposed to have fixed this, but I don't use UORP and didn't realize until after I had already changed the classes while making this mod.
I fixed an issue where Brellin will not switch to all of the Knights of the Nine armor and will favor his Leather armor. Only problem is this doesn't fix it mid-quest. It only fixes it if you haven't recruited him yet. If you have already recruited him by the time you downloaded this mod and you don't mind using console commands, it's easier to remove his Leather Cuirass, Greaves, and Boots with the "removeitem" command.
It adds a few dialogue options when talking to one of the knights:
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[]"Gather the knights and follow me." This makes all of knights follow the player at the same time.
[
]"I want you and the knights to wait." It makes all of the knights wait in that spot. It can be used as a "nevermind" option if they're already waiting. This option is only available after you select the first "Gather" option.[]"Knights, follow me." If the knights are waiting in a location, the player can just tell them to follow the player again with this command. It can also be used as a "nevermind" option if they're already following the player. Can't be selected until the "Gather" option is first.
[]"Tell the knights to head home." This tells the knights to head back to the Priory of the Nine. This option, again, won't be available until the "Gather" option is used first.
What this mod does not do:
It doesn't add voice lines to the new dialogue lines. It seems seriously difficult to add already in-game voice lines to custom dialogue in the remaster. Between the Construction Set crashing every time I saved what I had done so far, to my use of the Classic Oblivion's Construction Set Extender, I don't think I have the ability or knowledge to add voice lines, even those already in-game. I'd add my own, but I'm no voice actor.
A warning to those looking for fair fights in Oblivion. This mod will not give that. The Knights of the Nine are somewhat OP as followers with their restoration magic to heal them after each battle, and you get 8 of the following you with this mod. No one will stand a chance. I also did not add a repair feature, so if they live long enou
📊 Mod Details
- Game
- Oblivion Remastered Mods
- Author
- TheAsker12
- Version
- 1.0
- Downloads
- 1,434
- Endorsements
- 16
- Category
- Factions
- Created
- 5/21/2025
- Updated
- 5/21/2025
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