Bigger Prayers Stronger Diseases

⭐ — (74 endorsements) 📥 35,516 downloads 📌 v1.11 📅 5/21/2025
🟠 Updated over a year ago

By sohleks · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/2/2025 📅 Created: 5/21/2025

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #74 of 624 Gameplay mods in this game by downloads

📋 About This Mod

Boons from altars/wayshrines have increased duration and diseases have increased magnitudes

Increased duration for chapel altar and wayshrine boons (and Bravil Statue). On the other hand diseases have more potent attribute penalties. In StrongerDIseases standalone the % chance the mob has one disease massively increased. These are just number changes where I edited the spells these effects use. All details in readmes.

I left vampirism and that disease unmodified entirely

Use both or either BiggerPrayers.esp and StrongerDiseases.esp. Only disease and prayer spell effects modified, very compatible with other mods. Place my mod after unnofficial patch (not required), and if another mod alters these same things the one lower in the list takes priority.

Readme file in zip for full details.

- & -

Longer duration stat boons from chapel altars/wilderness wayshrines:

altar 300s --> 1920s (2. 5 tamriel hrs to 16 tamriel hrs)

wayshrines 600s -->1920s (5 tamriel hrs to 16 tamriel hrs)

chapel/wayshrine Fortify Attribute +5/+10 --> +6/+12 in v1. 21BiggerPrayers.esp

Restore Attribute 200 must be with the correct deity (the main altar now does restore 5 all)

Each wayshrine has 1 additional effect for the 32 min duration (Talos restores 1 hp/sec; Julianos 1 mp/sec; Mara resist Magic 6% etc)

v1. 3 wayshrine spell now penetrates line of site for improved compatibility with Quaint Wayshrines, a mod I endorse!

- & -

Diseases in StrongerDiseases v1. 1 standalone:

~400% more common from spawned creature (mostly rats/zombies and wildlife. each creature will only have 1 disease, with 30% chance to infect on hit)

detriment each stat increased 5 on average

(leveled, not tutorial or domesticated) Rats: chance of carrying 1 disease 25% --> 100% (each creature seem to only get one)

Blood Lung: Drain endurance 5, --> endurance 10, constant dmg fatigue 5 per sec

Bone Break Fever: Drain strength 5 --> strength 5, & damage endurance 10

Brainrot: Drain strength 5 --> strength 0, intelligence 5, willpower 10

Feeble Limb: Drain strength 5 -->strength 5, speed 10

Red Rage: Drain strength 5, willpower 5 --> strength 5, willpower 10,

Shakes: Drain agility 5 --> agility 15

Witless Pox: Drain intelligence 5 --> intelligence 10, personality 10

Potential future updates: goblins carrying wildlife diseases. I have tested the potential. I will see how it works with creature mods.

📊 Mod Details

Game
Oblivion Remastered Mods
Author
sohleks
Version
1.11
Downloads
35,516
Endorsements
74
Category
Gameplay
Created
5/21/2025
Updated
7/2/2025

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