(LEGACY, REWORK AVAILABLE NOW) [SiB] Naval Skirmish

⭐ — (0 endorsements) 📥 1,425 downloads 📅 6/19/2025
🟡 Updated this year

By 76561198345915213 · Mission

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/31/2026 📅 Created: 6/19/2025

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #118 of 180 Mission mods in this game by downloads

📋 About This Mod

=This mission is currently getting a rework for 0.33, this page will link to that new mission once it's done. For now the mission should work perfectly fine, I'd just like to improve on it in a future mission.= As promised, here is said link. Take part in a multinational VR training exercise centered around naval and amphibious operations, amidst an evolving meteorological situation. Chronologically the first mission in the Spring in Boscali series, this is by far the most light hearted and gameplay focused of all of the missions. Inspired by the classic version of Carrier Duel and Terminal Control, this mission is heavily built around fast paced combat, suitable for usage on any regular multiplayer server. As with most, if not all Spring in Boscali missions, Naval Skirmish can be described as somewhat of a demonstration of what's possible when pushing the mission editor to its absolute limits. Naval Skirmish features a realistic depiction of a passing tropical cyclone, albeit heavily sped up, including cloud formations and wind shifts, including their reversal on the other side of the cyclone. Intended Play Order: Naval Skirmish > Breakthrough > Primevan Spring > Vanguard > Dawn (currently unreleased) > Dusk (currently unreleased) > Counterforce (currently unreleased) > Inferno (currently unreleased) > Midnight (currently unreleased) Known Issues The mission can become laggy towards the midgame, especially when the destroyers fire their ASHMs. Not much I can do about this as this is mainly a game optimization issue. (Update: I believe I've made it so that the destroyers now stagger their ASHM fire, but this comes at the cost of AI skill. Please let me know if some of the destroyers behave oddly due to this change, or if some are now too weak.) Weather transitions could stand to be more smooth and less abrupt, but again, this is more of a game issue and isn't something I can solve. Following updates to the suburbs around Feldspar, some of the bases in the mission ma

=This mission is currently getting a rework for 0. 33, this page will link to that new mission once it's done. For now the mission should work perfectly fine, I'd just like to improve on it in a future mission.= As promised, here is said link. Take part in a multinational VR training exercise centered around naval and amphibious operations, amidst an evolving meteorological situation. Chronologically the first mission in the Spring in Boscali series, this is by far the most light hearted and gameplay focused of all of the missions. Inspired by the classic version of Carrier Duel and Terminal Control, this mission is heavily built around fast paced combat, suitable for usage on any regular multiplayer server. As with most, if not all Spring in Boscali missions, Naval Skirmish can be described as somewhat of a demonstration of what's possible when pushing the mission editor to its absolute limits. Naval Skirmish features a realistic depiction of a passing tropical cyclone, albeit heavily sped up, including cloud formations and wind shifts, including their reversal on the other side of the cyclone. Intended Play Order: Naval Skirmish > Breakthrough > Primevan Spring > Vanguard > Dawn (currently unreleased) > Dusk (currently unreleased) > Counterforce (currently unreleased) > Inferno (currently unreleased) > Midnight (currently unreleased) Known Issues The mission can become laggy towards the midgame, especially when the destroyers fire their ASHMs. Not much I can do about this as this is mainly a game optimization issue. (Update: I believe I've made it so that the destroyers now stagger their ASHM fire, but this comes at the cost of AI skill. Please let me know if some of the destroyers behave oddly due to this change, or if some are now too weak.) Weather transitions could stand to be more smooth and less abrupt, but again, this is more of a game issue and isn't something I can solve. Following updates to the suburbs around Feldspar, some of the bases in the mission ma

📊 Mod Details

Game
Nuclear Option Mods
Author
76561198345915213
Version
N/A
Downloads
1,425
Endorsements
0
Category
Mission
Created
6/19/2025
Updated
1/31/2026

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