ReCONSTRUCTS
🟠 Updated over a year ago⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #35 of 48 Environment mods in this game by downloads
📋 About This Mod
ReCONSTRUCTS
ReCONSTRUCTS is the reconstruction (get it? Because it's Constructs and I'm re-making it- yknow what nevermind) of the legendary CONSTRUCTS mod by MsrSgtShooterPerson. It introduces various fully custom sci-fi objects into the game, adding mysterious, artificial structures spread across different planets. This mod is also a tech demonstrator of NMSDK, the specialized Blender plugin and toolset for creating custom No Man's Sky content!
===[ CONSTRUCTS FEATURES ]===
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[]Adds a variety of objects, sometimes massive, into the game that spawns as part of the world!
[
]Completely new models and textures created by MsrSgtShooterPerson![]Structures with procedural elements as demonstrated in the procedural spires, procedural towers, and procedural silos!
[]Trade post with functional landing pads and terminals!
===[ RECONSTRUCTS IMPROVEMENTS ]===
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[]New Constructs models by MsrSgtShooterPerson
[
]Vanilla Lunar outpost structures integration[]Procedural colours introduce even more variety
[]Hand-made detailed collision meshes
[]Vanilla building integration brings more Constructs into the world without sacrificing vanilla structures
[]AMUMSS lua script for simple and easy mod merging, future-proofing, and expandability
===[ RECONSTRUCTS VANILLA INTEGRATIONS ]===
The following vanilla building types have now been integrated with ReCONTRUCTS Constructs:
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[]Trading Posts (Construct Trading Post alternative model)
[
]Sentinel Hive[]Crashed Freighter
[]Waypoint
[]Beacon
[]Cargo Depot
- Planetary Archive
===[ AMUMSS USER INPUT OPTIONS ]===
ReCONSTRUCTS's vanilla integrations can be turned on or off within the AMUMSS BUILDMOD window when the ReCONSTRUCTS lua script is run. ReCONSTRUCTS defaults to deploying all vanilla integrations. This can be turned off entirely, or decided per building type within the AMUMSS script (highlighted in red below):
Note that the Main File _ReConstructs.pak must be installed regardless of the use of AMUMSS script.
Installing Mods ManuallyHow To merge with AMUMSS
Click here to go to AMUMSS's Nexus mod page.As CONSTRUCTS may change the distribution of structures on existing planets, some existing quests may be invalidated requiring you to reset them.
Screenshots by BadHatHarry
Special thanks to MsrSgtShooterPerson for the original Constructs mod, and monkeyman192 for the Constructs model files and textures
ALL EXML files are configured to be maximally compatible with other mods and require no merging via AMUMSS
The list of modified vanilla files can be found here.
Eucli-ea - More than 1000 additional buildables
Beautiful Sentinels - Thomas and Friends Go on a Rampage
Hobo Town - Roaming Walking NPCs
WinderTP's Ships of Moar - Custom-Modeled Ships
Car Boys - Custom Exocraft Models
Getting Head - Special Helmets for All Races
Extra Networked Emotes - previously Unlock All Emotes
[url=https://www.nexu
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[]Trading Posts (Construct Trading Post alternative model)
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[]New Constructs models by MsrSgtShooterPerson
ReCONSTRUCTS is a remake of the legendary CONSTRUCTS mod, adding custom sci-fi structures to No Man's Sky worlds. It features new models, procedural elements, and integrates with vanilla buildings like trading posts and crashed freighters. This mod also serves as a tech demo for the NMSDK Blender toolset.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 193 endorsements and 7,817 downloads—clearly a popular pick.
- Brings back the legendary CONSTRUCTS mod with a fresh remake, so fans of the original will feel at home.
- Deep vanilla integration means you'll see these structures everywhere without sacrificing the original game feel.
⚠️ Cons
- Requires AMUMSS and NMSDK knowledge to customize integrations—not plug-and-play for casual users.
- Last updated in March 2025—might not be compatible with future game patches.
- No explicit install instructions in the description, so you'll need to figure out the setup yourself.
For No Man's Sky explorers who want to stumble upon mysterious alien structures and appreciate custom content. Also for modders interested in NMSDK as a tech demo. Skip if you prefer vanilla-only experiences or don't want to fiddle with AMUMSS scripts.
💡 Beginner Tips
- Make sure you have AMUMSS installed and running—ReCONSTRUCTS uses a lua script that you'll need to execute to build the mod.
- When running the AMUMSS script, you can toggle each vanilla integration (like Trading Posts or Crashed Freighters) on or off—check the highlighted options in the build window.
- If you're new to modding NMS, consider joining the modding community Discord for help with AMUMSS setup and troubleshooting.
📊 Mod Details
- Game
- No Mans Sky Mods
- Author
- gtdcarthage and WinderTP
- Version
- 1.1.2
- Downloads
- 7,817
- Endorsements
- 193
- Category
- Environment
- Created
- 2/15/2023
- Updated
- 3/6/2025
🔧 How to Install No Man\ Mods
Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.
📖 Full step-by-step install guide for No Man\ →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for No Man\ commands, item IDs, and more.
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