Megaliths

⭐ ⭐ (416 endorsements) 📥 15,192 downloads 📌 vVisions2 📅 2/11/2017
⚪ Last updated 2019

By MsrSgtShooterPerson · Environment

⬇ Download Mod Source: Nexus Mods 📅 Updated: 1/16/2019 📅 Created: 2/11/2017
⚠️ Install Order · 2 steps
1🛠️ AMUMSS — AMUMSS (script compiler) Download ↗
2📦 No Man's Sky Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #25 of 48 Environment mods in this game by downloads

📋 About This Mod

Megaliths has been updated for Visions 1. 77.

Megaliths is a mod that reintroduces existing assets as immensely-sized objects, picked from a roulette, into the game to further diversify the visuals and distinguishability of existing biomes but without having to alter the biomes themselves.

This new release for NEXT qualifies as the newest installment of the mod since Foundation!

HOW IT WORKS

Megaliths attempts to list as many vanilla procedural assets and picks two to spawn on every planet. One variation is larger but sparser in density, while the other is smaller but also denser in population.

Imagine dice rolls - for each planet, you roll two dice. You have 25% chance of having no Megaliths, 50% chance of having rocky (rock formations, stalagmites, spikey rocks, etc.) Megaliths, 25% chance of having flora (trees, plants, shrubs, flowers) Megaliths for each dice.

INSTALLATION AND COMPATIBILITY

Just drag all .pak files into your PCBANKS/MODS folder and delete your DISABLEMODS. TXT from your PCBANKS folder. Megaliths has been configured with intent that all .pak's included are to be used together but further choices are presented below for personalization.

In order to offer up more options, the mod has been divided into various PAK's. Listed also are any critical files Megaliths has depenencies over for compatibility notice.

_MOD. MSSP. MegalithsNEXT. Core.pak - Contains Megaliths' various object lists and rules. REQUIRED

_MOD. MSSP. MegalithsNEXT. CoreSpawner.pak - Contains the base spawner. The spawner uses LEVELONEOBJECTS FULL and FULLSAFE. REQUIRED

_MOD. MSSP. MegalithsNEXT. NotOnHugeBiomes.pak - Overwrites the vanilla HUGEBIOME settings to NOT include any Megalith objects, as these biomes already contain big objects. Overwrites HUGEBIOME settings.+

_MOD. MSSP. MegalithsNEXT. OnDeadPlanets.pak - Allows Megaliths to spawn on dead planets. Overwrites the DEADBIOME settings.

_MOD. MSSP. MegalithsNEXT. Underwater.pak - For a far smaller chance, Megaliths can spawn in underwater areas of any planet. Overwrites all UNDERWATEROBJECTS settings.

+ Megalith objects are not intended to spawn in WEIRD biomes as those biomes have a specific theme, and WEIRD biome objects are purposely excluded from Megaliths.

IMPORTANT NOTES

Megaliths may cause a change in the composition of flora and rocks in your planet but should not cause any other change.

A Megalith object may potentially spawn over your base but is guaranteed to no longer ever spawn over planetary structures. (thanks to HG for the DistantObjects support!) Megalith objects retain the entity settings of their originals and thus large trees will still give the same output as regular old trees and so will rocks, crystals, and so on. Megalith objects inherit collision settings from the original assets including vehicle/starship collision behavior. If it does not have collision, terrain-manipulating the origin of the object will cause it to disappear if desired.

Some objects are extremely large - beware of your decent as you enter a planet.

🤖 AI-enhanced — based on mod data

Megaliths is a No Man's Sky mod that spawns oversized vanilla assets on planets, adding visual variety without altering biomes. It uses a dice-roll system to determine whether rocky or flora megaliths appear, with a 25% chance of none. Updated for Visions 1.77 and NEXT, it requires two core PAK files and offers optional customization PAKs.

✨ Key Features

Reintroduces existing assets as immensely-sized objects to diversify biome visuals.
Uses a dice-roll system: 25% chance of no megaliths, 50% rocky, 25% flora per roll.
Divided into multiple PAK files for customization, with two required core files.
Includes optional PAKs like NotOnHugeBiomes and OnDeadPlanets for personalization.
Updated for Visions 1.77 and qualifies as the newest installment since Foundation.

📊 Pros & Cons

✅ Pros

  • Community-approved with 416 endorsements and over 15k downloads.
  • Adds significant visual variety without changing biome layouts.
  • Customizable via separate PAK files, letting you tailor the experience.

⚠️ Cons

  • Last updated in January 2019 — may be outdated for current game versions.
  • Requires manual PAK file management and deletion of DISABLEMODS.TXT.
  • No explicit compatibility notes for other mods beyond the listed dependencies.
🎯 Is This For You?
For No Man's Sky explorers who want more dramatic landscapes and are tired of repetitive planet surfaces. Perfect for players who enjoy visual overhauls but don't want to mess with biome generation. Skip if you prefer vanilla terrain or want gameplay changes.
📦 Install:Easy· 5-10 minutes

💡 Beginner Tips

  • Ensure you delete DISABLEMODS.TXT from your PCBANKS folder after installing, or the mod won't load.
  • Start with the two required PAK files only, then add optional ones to see what you like.
  • If you use other mods, check for conflicts with HUGEBIOME overrides, as Megaliths includes a PAK that overwrites those settings.

📊 Mod Details

Game
No Mans Sky Mods
Author
MsrSgtShooterPerson
Version
Visions2
Downloads
15,192
Endorsements
416
Category
Environment
Created
2/11/2017
Updated
1/16/2019

🔧 How to Install No Man\ Mods

Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.

📖 Full step-by-step install guide for No Man\ →

Visit the official mod page for specific installation instructions for this mod.

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