Creatures Revamped

⭐ ⭐ (676 endorsements) 📥 23,936 downloads 📌 vV3.0 📅 9/2/2016
⚪ Last updated 2016

By Pamehabai6 · User Interface

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/6/2016 📅 Created: 9/2/2016
⚠️ Install Order · 1 step
1🛠️ AMUMSS — AMUMSS (script compiler) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 35 User Interface mods in this game by downloads

📋 About This Mod

v1. 0: Creature Sizes: Now depend on the type of animal. For instance fish are now fish sized, rodents are rodent sized (cant get huge), all dinos are Huge, cows are cow sized etc. Makes for good variety and preventing stuff like seeing a tiny cow on a planet and then 20 meters further seeing the same cow that is now the size of the goddamn Chrysler building. (This does not take effect on the unlocked version)

Creature Spawns: Have been increased. More creatures spawn in 1 Square KM (x1. 25 times).

Creature Planet Probabilities: Have been tweaked to increase variety on each planet. Dead planets are still dead but other planet types will have a bigger variety of creatures on them.

Bird Group Sizes: Have been increased.

Prehistoric Animals: Have increased spawn probabilities on Low, Med and Full planets.

Flying Snakes: Have increased spawn probabilities on Low, Med and Full planets.

Several Other Stuff...

V2. 0: Creature Planet Probabilities: Have been Re-tweaked to ensure greater Variation.

Creature Packs (Group Sizes): Have been increased for small animals, prey and passive, and have been decreased for Giant creatures, Small and big Predators. You should now see lone T-rex's hunting or smaller predators up to packs of 3.

Dinosaurs, Sea Creatures, Grunts: I have now added files to the game which where not being used. Specifically for dinosaurs, big sea creatures  and grunts (small humanlike cuties). Those now can spawn on low, medium and full biomes, with low, medium and high probabilities respectively. Take note you could potentially find some of those before but not with the same variation. This adds whole new creature files. The three last screenshots showcase the dinosaurs, the files of which where added (well a possible variation of them on one planet).

V3. 0: Unlocked Sizes: I added an "Unlocked Sizes" version as requested. What this does is, instead of limiting the creature sizes (Fish being only fish sizes, T-rexes being only huge, Rodents being only small etc.) it allows ALL creature types to be ALL sizes.

Low Planets: Fixed the bug where there was fauna on every low planet.

Flying snakes: Are now much bigger than vanilla and can be seen in bigger groups.

Predators: More creatures are now predators.

You DO NOT need to start a new game for this mod to work. Generally you DO NOT even need to change solar systems!

I have also included a version with Walkers (Medium Spawn Probabilities) for anyone that wants it. Credit for walkers goes to Decky Doodles. Check out his mod here: http://nomansskymods.com/mods/walkers/ Also I have to thank "JustRuthless" for the screenshots. Thanks man :)

None Yet...

Edit: It's been a while since I updated creatures revamped but its for a good reason and awesome things are coming. First to come will be different creatures per biome and per planet and after that alot of goodies. No more seeing all the same stuff. :D

For questions, problems, requests etc. add me on discord: pamehabai6 #5480.

Check out my other mods here.

🤖 AI-enhanced — based on mod data

Creatures Revamped is a Starbound mod that overhauls creature spawning and sizes for more variety and realism. It adjusts creature sizes by type, increases spawn rates, tweaks planet probabilities, and adds unused creature files for dinosaurs, sea creatures, and grunts. With 676 endorsements and last updated in 2016, it remains a popular choice for players seeking a more diverse wildlife experience.

✨ Key Features

Creature sizes now depend on animal type, preventing absurd size inconsistencies like tiny cows next to giant ones.
Creature spawns increased by 1.25 times per square kilometer.
Planet probabilities tweaked to increase creature variety across different planet types.
Bird group sizes increased, and prehistoric animals and flying snakes have higher spawn probabilities on Low, Med, and Full planets.
V2.0 adds unused creature files for dinosaurs, sea creatures, and grunts, allowing them to spawn with varying probabilities.
Group sizes adjusted: small animals and prey spawn in larger packs, while predators like T-rex are more often solitary.

📊 Pros & Cons

✅ Pros

  • Community favorite with 676 endorsements and nearly 24k downloads — clearly doing something right.
  • Adds real variety to creature encounters, making planets feel more alive and less repetitive.
  • The size fix is a godsend — no more seeing a cow the size of a skyscraper next to a normal one.

⚠️ Cons

  • Last updated in 2016 — might not be compatible with the latest Starbound versions, so check before installing.
🎯 Is This For You?
For Starbound players who want a more immersive and varied wildlife experience without overhauling the whole game. If you're tired of seeing the same few creatures on every planet, this mod adds much-needed diversity. Skip if you prefer vanilla spawn rates or want a more comprehensive creature overhaul.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Since this mod changes spawn rates, you may need to explore new planets to see the effects — existing planets might not update immediately.
  • If you're using a mod manager, make sure to enable Creatures Revamped after any other mods that affect creature spawning to avoid conflicts.
  • Back up your save files before installing, just in case the mod causes issues with your current universe.

📊 Mod Details

Game
No Mans Sky Mods
Author
Pamehabai6
Version
V3.0
Downloads
23,936
Endorsements
676
Category
User Interface
Created
9/2/2016
Updated
9/6/2016

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