CONSTRUCTS
⚪ Last updated 2018⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #17 of 48 Environment mods in this game by downloads
📋 About This Mod
CONSTRUCTS is a mod that attempts to introduce various fully custom sci-fi objects into the game, adding mysterious, artificial structures spread across different planets. This mod is also a tech demonstrator of NMSDK, the specialized Blender plugin and toolset for creating custom No Man's Sky content!
===[ FEATURES ]===
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[]Adds a variety of objects, sometimes massive, into the game that spawn as part of the world!
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]Completely new models and textures created by yours truly![]Structures with procedural elements as demonstrated in the procedural spires, procedural towers, and procedural silos!
[]Trade post with functional landing pads and terminals!
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[]Some models have odd collisions. These objects will be rectified soon.
[
]Some structures have incorrect rendering of normals. These objects will be rectified soon.Copy the . PAK file into your PCBANKS/MODS folder. If you do not have that folder, create it. Delete any text file that is labeled "DISABLEMODS. TXT" inside your PCBANKS folder. Be sure to clear your SHADERCACHE before running!
As CONSTRUCTS may change the distribution of structures on existing planet, some existing quests may be invalidated requiring you to reset them.
ConstructsAR. Core - contains all the core assets for Constructs. Does not use any existing
ConstructsAR. Spawner - this spawns Constructs on planets.+ Uses METADATA\SIMULATION\ENVIRONMENT\PLANETBUILDINGTABLE. MBIN
+ Due to the game seemingly no longer reading building density settings, Constructs now replaces certain POI types in the game - beacons in the wild and trade terminals in the wild. Rest assured, no known essential activities are linked to these items.
[ Release Visions 1 ]
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[]Now updated for Visions 1. 77 update!
[ Release NEXT 1 ]
- [
-
[]Now updated for Visions 1. 77 update!
CONSTRUCTS is a No Man's Sky mod that adds custom sci-fi structures across planets, including procedural spires, towers, silos, and a functional trade post. It serves as a tech demo for NMSDK, a Blender plugin for creating custom content. Updated for Visions 1.77, it replaces certain POI types to spawn structures.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 791 endorsements and nearly 28k downloads.
- Adds unique, custom-built structures that stand out from vanilla.
- Includes a functional trade post, not just cosmetic props.
⚠️ Cons
- Some models have odd collisions and incorrect normal rendering, as noted by the author.
- May invalidate existing quests on planets where structures spawn, requiring quest resets.
- Last updated in 2018 — likely incompatible with current game versions beyond Visions.
For No Man's Sky explorers who want mysterious sci-fi structures to discover and a taste of custom content creation. Perfect for builders and modders interested in NMSDK. Skip if you prefer vanilla-only experiences or play on the latest game version.
💡 Beginner Tips
- Copy the .PAK file into PCBANKS/MODS, creating the folder if needed, and delete DISABLEMODS.TXT.
- Clear your SHADERCACHE before running to avoid rendering issues.
- Be aware that existing quests on planets may need resetting after installation.
📊 Mod Details
- Game
- No Mans Sky Mods
- Author
- gtdcarthage
- Version
- VisionsR1
- Downloads
- 27,914
- Endorsements
- 791
- Category
- Environment
- Created
- 12/24/2016
- Updated
- 12/28/2018
🔧 How to Install No Man\ Mods
Create /MODS/ folder in /GAMEDATA/PCBANKS/. Delete DISABLEMODS.TXT.
📖 Full step-by-step install guide for No Man\ →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for No Man\ commands, item IDs, and more.
Keep browsing — more No Man\ mods await