NGS2 Modified Weapon Moveset mod
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #26 of 76 Miscellaneous mods in this game by downloads
📋 About This Mod
My version of some of ShowR18's changes to Ryu's moveset to make it "feel" similar to NG3RE as much as possible
CURRENTLY ON HIATUS
Currently undergoing internship in order to get a job soon. Once I get enough art commissions on the side I'll be able to buy NG2Black on steam T~T.
Update as of Dec 22, 2025:
I just tested this mod on NG2B. Not all moves work unfortunately. Some animations are working as intended but not all can be performed (mostly cancels).
The changes in the 00826 file are working and compatible with NG2B, however the config file is incompatible as its pulled from NG2SB mod.
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[]FiendBusa for anim swapping 101 and the custom move CE table
[
]ShowR18's changes and ideas[]ChatGPT on where to start
The new modified moveset are in the images i uploaded. If you're wondering about the random numbers in the images, they're hex codes for me to easily find the anim ID and change it in 00826.dat using the hxd hex editor.
This mod CANNOT port moves from other games. It can only swap animations
Why did I make this?
I wanted to change the animations in the file rather than just having to attach tge CE into the game everytime.
I also wanted to highlight the snappiness of NG2's animations and combat in order to make it closer to Ryu's agility and mobility in NG3RE when it comes to his moveset.
I also wanted some of the moves to loop back into each other by reducing some "empty air" in Ryu's animations and make them transition into different states such on-landing, running, and vice versa to make that weapon's moveset a taaaaad~ bit more viable.
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[]BOTA XXXXY can auto OT now
[]BOTA's XXXXY can be cancelled with projectiles and and air Y can be performed as well
[]Reverted the -claws >X back to it's original state
[]Allowed Ryu to Reverse wind out of the claws ->X move
[]Lunar's Counter Y can now be performed with ->YX thanks to the ini config file
[]Removed the KG's windup for it's heavy attack strings.
[]The KG's YYYY is replaced with ->XXXX to enable ranged weapons and on-landing properties
[]ALL RANGED WEAPON NEUTRALS (Except for gattling gun lol) are replaced by their airborne counterparts allowing Ryu to perform an on landing or running attacks when the animation ends
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[]Made the DS' forward air X on landing a standard on landing animation, allowing Ryu to perform ET's and running attacks right after
[]You can now perform the Lunar X-Y... strings with running XX
[]Heavily modded the Tonfa so that you can HJ out of most moves that I think are commonly used
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[]I modded the Scythe's FS so that instead of it chaining into a -XXXX liftoff everytime, it will chain into an on landing or running state
[
]The Scythe's XY and ->XY on landing anims can be running or standing instead of always running[]Changed the Scythe's air Y on landing frames into normal on landing frames allowing Ryu to immediately do ET's, running attacks, and on landing attacks
[]The BOTA's air YY is swapped with XXXX to remove the end lag of the attack. So now the BOTA's air YY can chain into XXXXX or XXXXY
Optional file:
My NGS2B mod config ini with my new custom moves (install by replacing the config in your NGS2B system folder)
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[]DS air YY move from NG3RE
[
]DS 360 lv 1 ET cancelled into air Y
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[]BOTA running X can be cancelled into wind run
[
]BOTA 360Y can be cancelled by X into standing XXXX
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[]Lunar on landing XY chains into standing X combos
[
]Lunar air Y on landing can be cancelled into 360Y (no UT)[]Lunar ->XY into XY liftoff
[]Lunar -XXY into XXXX
- []Tonfa 360Y can now be cancelled into HJ
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[]KG on landing XX and 360 YX into standing X combo strings
[]KG air XA into -XXXY FS
[]KG -XY launcher from -YYY
- KG -XXY sweep
This file is a modified script of Fiendbusa's custom move creator. You can download it if you want to test the future changes I'm gonna soon make for the other weapons :DDD. It's exactly what you think. I added iframes to certain animations to trivialize the game lmaooo.
Note: if you're unable to activate the MOVE HANDLER script in CE, try openi -
[]DS air YY move from NG3RE
📊 Mod Details
- Game
- Ninjagaidenmastercollection Mods
- Author
- Twilight_Mourner
- Version
- 5
- Downloads
- 615
- Endorsements
- 8
- Category
- Miscellaneous
- Created
- 8/27/2024
- Updated
- 9/26/2024
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