XRE - CARS v0_86
⚪ Last updated 2013⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
📋 About This Mod
XRE CARS! v0. 86 RELEASED! Read the readme.txt file before installing!!!
=============================== NEWS ================================11/09 Released v0. 86 update, the addon kit and the addon guide. The addon kit is only needed to build addon models, not to load them in the game. The guide is located at xre.ermeso.com/addonguide/.
The update needs v0. 85 installed first.
06/09 Expect the Addon Kit this weekend.
20/08 Finally, after about half a year, I've released v0. 85. It's a hefty update, improving and expanding the project on nearly all fronts. The scripts alone have grown to around 300kb...
I'm sure there will be bugs, so report them and please include xre debug codes if given. I'll finish the car addon guide and template asap so you can start adding your own models.
15/08 Very close now. My voice actor came through, thanks for the offers made by some of you anyway. I'm going to release before I finish the import guide to minimize the wait. What's left now is some remaining sound fx I've been postponing and finally the full testing run.
25/01 Added quickfix enabling page 2 of the controls menu.
23/01 First Release
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=========================== v0. 85 COMMON QUESTIONS AND ISSUES ============================= I will update this section with the most common issues and solutions discussed in the forums, until I update the instructions.readme.
Engine sound remains after exiting a car: There's a quickfix for this in the files section.
Update NVSE: I stated v. 2b12 is the minimum required version, however, lately I've been using beta 3b2. Although this shouldn't make a difference, you should update NVSE to the latest version, just to be sure.
About the carlift: The carlift is sensitive to gamestate changes like saving/reloading, traveling away and back, while it's in operation. Stay in the area until it finishes, don't go inside. If this do
XRE - CARS v0_86 is a Fallout mod that introduces a new vehicle engine, adding drivable cars to the game. With 16,570 endorsements and 641,162 downloads, it's a popular choice for players seeking vehicular travel. Last updated in 2013, it may require compatibility checks with current game versions.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (16,570 endorsements) – this is a mod people actually use
- Massive download count (641k) shows it's been a go-to for years
- Brings a whole new way to explore the wasteland – driving beats walking any day
⚠️ Cons
- Last updated in 2013 – might not play nice with current game patches or DLC
- Vehicle mods can be finicky with collision and physics – expect some jank
For Fallout players who want to zip across the wasteland in style and have been craving vehicular mayhem. If you're a purist who thinks fast travel is enough, skip it – this is all about the driving experience.
💡 Beginner Tips
- Check if the mod requires any script extenders like FOSE – many vehicle mods do
- Load order matters – place it after other gameplay overhauls to avoid conflicts
- Test drive in a safe area first to get a feel for the controls and handling
📊 Mod Details
- Game
- New Vegas Mods
- Author
- Ermeso
- Version
- v0.86
- Downloads
- 641,162
- Endorsements
- 16,570
- Category
- Vehicles
- Created
- 1/23/2013
- Updated
- 9/11/2013
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
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