Weapons of the Wasteland - Weapon Distribution Tweaks and DLC Weapon Integration
⚪ Last updated 2019⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #354 of 367 Weapons mods in this game by downloads
📋 About This Mod
Please Read:
I am no longer actively modding Fallout: New Vegas and have received reports of formerly functioning parts of my mods no longer working as they originally did. As a result, I would recommend using them at your own discretion.
Due to the structure of the mods in question there should not be long term repercussions on your saves should you encounter issues and need to uninstall them.
Requirements:
All DLCs (minus preorder packs)
JIP LN NVSE
Compatibility:
90% of WotW is scripted allowing for easy compatibility with most mods, and unlike some similar mods, uses functions that won't permanently affect your save game, allowing you to easily change settings or even uninstall the mod if you decide you don't like the changes. All you have to do to wipe the changes is close, reopen the game and wait 3 ingame days.
Supported Mods:
Tale of Two Wastelands: WotW will automatically detect if TTW is installed and distribute weapons to the appropriate leveled lists.
Modules:
Value Changes: Changes the values of DLC weapons to be similar to their vanilla counterparts or just more appropriate. Automatic Rifle to 2000 caps, Police Pistol to 150 caps, . 45 Pistol to 800, . 45 Pistol mods to ~600 each, Shoulder Mounted Machine Gun to 5000, SMMG mods to ~3k each, Arc Welder to 1750, Nailgun to 1000, and Bozar to 10k. This is the only module turned on by default.
Shotgun Ammo Tweaks: In the vanilla game, vendors will typically stock 1 shotgun shell to every 10 5. 56mm, 5 9mm/22LR, or 2. 5 . 357 Magnum. Using the earliest available weapons, this results in an average "damage-per-vendor" of ~1820 for pistols (716 for 9mm, 643. 5 for . 357, and 459 for 22LR), 1800 for rifles (varmint rifle), and 475 for single shotguns. With this module enabled, the amount typical vendors will stock will be doubled for basic shells and for slugs, bringing them more in line with the other styles of weapons, along with adjusting ammo values to be more appropriate for a shotgun's higher base damage and real world cost differences.
Grenade Adjustments: In the vanilla game, frag grenades go for a whopping 150 caps per while 40mm go for as little as 12 caps. In real life, 40mm grenades can be produced for ~$40, and frag grenades for $30. This module triples the prices of 40mm/25mm grenades and cuts down the price of throwable grenades to a third, along with tripling the amount of frag grenades stores will stock and making stores like Chet's sell a more realistic amount of dynamite (over 4x vanilla)
Alternate Progression: Tweaks progression to be more suitabl
Weapons of the Wasteland redistributes DLC weapons and ammo across the Mojave and Capital Wasteland (with TTW), and lets NCR footsoldiers use a wider variety of guns. Optional modules tweak shotgun ammo and throwables. A popular lore-friendly overhaul with 535 endorsements, last updated in 2019.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 535 endorsements and over 13k downloads—clearly fills a niche.
- Makes DLC gear show up in the base game world, so you actually use that content.
- Adds variety to NCR troopers, breaking the monotony of Service Rifles.
⚠️ Cons
- Last updated in 2019—may have compatibility issues with newer mods or game patches.
- Requires Tale of Two Wastelands for Capital Wasteland integration, which is a heavy dependency.
- Optional modules mean you need to read the mod page carefully to get the experience you want.
For Fallout: New Vegas players who want DLC weapons to appear naturally in the world and NCR soldiers to carry more than just Service Rifles. If you use TTW, this mod bridges the two wastelands nicely. Skip if you prefer strict vanilla balance or don't want to manage optional modules.
💡 Beginner Tips
- If you're using TTW, make sure to load this mod after the main TTW esm to avoid conflicts.
- Check the optional modules—shotgun ammo tweaks can change damage values, so read the descriptions before enabling.
- Use a mod manager like Mod Organizer 2 to keep track of the main file and optional patches.
📊 Mod Details
- Game
- New Vegas Mods
- Author
- MildlyShoey
- Version
- v0.9b
- Downloads
- 13,413
- Endorsements
- 535
- Category
- Weapons
- Created
- 12/15/2018
- Updated
- 1/30/2019
🔧 How to Install New Vegas Mods
Download from Nexus.
📖 Full step-by-step install guide for New Vegas →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for New Vegas commands, item IDs, and more.
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